Fulltext results:
- 1.9.0-beta1...4
- system has been enhanced with the possibility to map entire directories to a virtual location. By defa... e obvious shortcomings in this release: * Per-map initialization of the bias lighting is extremely ... no messages in the console. Console text during map load was fixed. Texture color processing was fix... checked for [[lump_name]]s when searching ===== Map data ===== * fixed: missing textures/flats no
- 1.9.0-beta5
- lientside objects are shown when all the required info has been received, not when a Create Mobj delta i... fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&... r smoother mouse movement. ==== Misc ==== * Map load times have been further reduced. * Re-imp... f frames in wall/texture animations defined via [[ded]] [[group]] definitions. The previous limit was 6
- 1.9.0-beta6
- . Rather than define the sky properties for every map, each time directly in a [[map_info_ded_]] definition, instead; use a Sky definition, giving it a unique ID which is then used in the Map Info definition to link the two. This allows mod autho... e Sky definitions without needing to touch/create Map Infos. * [[detail]] and [[reflection]] definit... . === Automap === * Added [[rend-dev-freeze-map]]: [[cvar]] 1= Stop updating the map-specific re
- 1.9.0-beta6.4
- aletted texture support has been retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to be used as the map name. If no Text definition id by the given name ... used as-is. ==== Common code library ==== * Map loader interface now accepts/expects full [[thing
- 1.9.0-beta6.6
- w features ===== ==== Engine ==== * Added [[map_info_ded_]] flag //mif_nointermission//; upon leaving the map skip the intermission.
- detailed_list_of_changes_in_doomsday_version_1.9.9
- exen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission ... arping to maps without a specified cluster (e.g., MAP41 in Hexen v1.0). * Hacx: Addressed compatibil... d after engine reset. * Doom: Failed to locate map data from Memento Mori add-on. * Hexen: loadin... ” {{:sfbug|1070}} * Mobjs outside the playable map should not emit light. {{:sfbug|945}} * Loggin
- 1.11
- nd id Tech 1 map hack improvements. * Scripted Info: declarative ("object notation") for [[doomsday_script]], basis for [[ded_2.0|definitions in the future]]. Used for definin... _rendering]]: used in the new UI * [[half-edge_map_data_structure]] * [[fix_open_al_plugin]] **P
- 1.15
- custom_episode.jpg?320x0}} **Custom episodes.** [[ded:Episode]] definitions specify the structure of ga... erformance and more robust interpretation of Doom map hacks. **Adjustable pixel density.** If your GPU... o. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", etc. This means
- detailed_list_of_changes_in_doomsday_version_1.15
- ssets]]. * Added ''TitleImage'' property to [[:map_info_ded]] for specifying a title image in place of a text... efinition data on this path will be translated to DED during game init. ===== {{tag|Scripting}} =====... Added an ''@include'' directive to be used in [[:info]] documents to include content from other [[:info]] files. ===== {{tag|OS X}} ===== * Support for