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model
32 Hits, Last modified: 5 years ago
wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). You should scale weapon models so tha... components: 0=-1.0, 128=0.0, 255=1.0. If not provided, Doomsday falls back to a normal map where the normals point straight up (RGB 128,128,... Z 0,0,1). Alpha component is ignored. | | ''heightMap''| Path of a height field image to be used for generating a normal map. The height field is a monochrome image where dar
shader
8 Hits, Last modified: 8 years ago
rograms. Shaders are defined in [[modding:ScriptedInfo]] files named **shaders.dei**. ===== Variables ... . This lets Doomsday know which uniforms are intended to be externally modifiable. Also, Doomsday can i... ion | | ''uMapTime''| float | Time in the current map, in seconds since the map was started. Does not increase while the game is paused. | | ''uProjectionMa
scripting_with_stateanimator
7 Hits, Last modified: 6 years ago
ects involved in 3D model rendering are: * **A map object.** Any mobj in the map can be represented by a 3D model. * **3D model asset.** An asset definition in the Info file of a package. Specifies the model file path,... hat the 3D model asset is in memory when it is needed. It also reads the asset definitions and passes o

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