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1.9.0-beta6 @version
121 Hits, Last modified: 8 years ago
. Rather than define the sky properties for every map, each time directly in a [[map_info_ded_]] definition, instead; use a Sky definition, giving it a unique ID which is then used in the Map Info definition to link the two. This allows mod autho... [[blockmap]] display for debug purposes: * Added [[rend-dev-blockmap-debug]]:[[cvar]] Show the blockmap display. 0= Disabled, 1= Show mobjs, 2= Show linedefs, 3= Show subsectors. * Added [[rend-dev-blockmap-debug-size]]:[[cvar]] Size of the blockmap display. ==== Windows ==== * Make use of mu
doomsday @guide:2.3:man
58 Hits, Last modified: 6 years ago
e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
readme_windows @guide:2.3
58 Hits, Last modified: 6 years ago
e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
doomsday @guide:2.2:man
58 Hits, Last modified: 6 years ago
e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
readme_macos @guide:2.2
58 Hits, Last modified: 6 years ago
e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
overview_of_resources_doomsday_1.x @modding
58 Hits, Last modified: 6 years ago
umps in the Hexen format. Source ports have extended MAPINFO with custom definitions. A handful of these are s... definitions are reported as warnings in the log (Map category with Dev flag). These warnings are suppr... if the following comment line is found in the MAPINFO lump (since [[version:2.2]]): // Doomsday: I... will be automatically applied when the WAD is loaded. Normally only the last //DEHACKED// lump is used
readme_windows @guide:2.2
58 Hits, Last modified: 6 years ago
e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
readme_macos @guide:2.3
58 Hits, Last modified: 6 years ago
e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
readme_macos @guide:2.1
56 Hits, Last modified: 7 years ago
e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
readme_windows @guide:2.1
56 Hits, Last modified: 7 years ago
e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
doomsday @guide:2.1:man
56 Hits, Last modified: 7 years ago
e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
readme_windows @guide:2.0
52 Hits, Last modified: 8 years ago
e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... packages are listed. <note> Data from newly loaded packages may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
readme_macos @guide:2.0
52 Hits, Last modified: 8 years ago
e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... packages are listed. <note> Data from newly loaded packages may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
doomsday @guide:2.0:man
52 Hits, Last modified: 8 years ago
e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... packages are listed. <note> Data from newly loaded packages may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
1.9.0-beta1...4 @version
50 Hits, Last modified: 8 years ago
map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at runtime * changed: [[bsp]] data is no long... [[console]] after loading a map * cvar [[blockmap-build]]: when/if new data is generated (default = when needed) ===== Renderer ===== * [[bias_lighting]]: ... -fog-default]]: default fog algorithm * [[flaremap]]s: loaded from "Data/Flares" - used for [[custom_halo]]s on
ded
47 Hits, Last modified: 7 years ago
episode @ded
47 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.11 @version
38 Hits, Last modified: 8 years ago
map_info_syntax @ded
37 Hits, Last modified: 5 years ago
episode_syntax @ded
36 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.15 @version
35 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.9.9 @version
34 Hits, Last modified: 8 years ago
model @assets
32 Hits, Last modified: 5 years ago
use_deds_in_doom_builder @howto
31 Hits, Last modified: 10 years ago
1.15 @version
29 Hits, Last modified: 8 years ago
1.9.0-beta6.9 @version
25 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.13 @version
22 Hits, Last modified: 8 years ago
map_info @ded
22 Hits, Last modified: 8 years ago
1.9.0-beta6.8 @version
20 Hits, Last modified: 8 years ago
hexen_mapinfo @modding
19 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.9.10 @version
16 Hits, Last modified: 8 years ago
audio @script:module
14 Hits, Last modified: 5 years ago
addon_box @fs
13 Hits, Last modified: 6 years ago
1.11 @version
12 Hits, Last modified: 8 years ago
1.9.0-beta6.4 @version
12 Hits, Last modified: 8 years ago
jdoom_version_1_15_0-beta1_.4 @games
11 Hits, Last modified: 18 years ago
detailed_list_of_changes_in_doomsday_version_1.14 @version
11 Hits, Last modified: 8 years ago
world @script:module
11 Hits, Last modified: 4 years ago
1.9.0-beta5 @version
10 Hits, Last modified: 8 years ago
running_a_server @multiplayer
10 Hits, Last modified: 7 years ago
1.9.0-beta6.6 @version
9 Hits, Last modified: 8 years ago
player_controls @devel
9 Hits, Last modified: 6 years ago
flags_reference @ded
8 Hits, Last modified: 8 years ago
shader @assets
8 Hits, Last modified: 8 years ago
md2tool @modding
7 Hits, Last modified: 13 years ago
altering_and_copying_definitions @ded
7 Hits, Last modified: 8 years ago
scripting_with_stateanimator @assets
7 Hits, Last modified: 6 years ago
configuration @guide
4 Hits, Last modified: 7 years ago
sky @ded
3 Hits, Last modified: 8 years ago
assets
3 Hits, Last modified: 6 years ago

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