Fulltext results:
- 1.9.0-beta6 @version
- . Rather than define the sky properties for every map, each time directly in a [[map_info_ded_]] definition, instead; use a Sky definition, giving it a unique ID which is then used in the Map Info definition to link the two. This allows mod autho... [[blockmap]] display for debug purposes: * Added [[rend-dev-blockmap-debug]]:[[cvar]] Show the blockmap display. 0= Disabled, 1= Show mobjs, 2= Show linedefs, 3= Show subsectors. * Added [[rend-dev-blockmap-debug-size]]:[[cvar]] Size of the blockmap display. ==== Windows ==== * Make use of mu
- doomsday @guide:2.3:man
- e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
- readme_windows @guide:2.3
- e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
- doomsday @guide:2.2:man
- e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
- readme_macos @guide:2.2
- e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
- overview_of_resources_doomsday_1.x @modding
- umps in the Hexen format. Source ports have extended MAPINFO with custom definitions. A handful of these are s... definitions are reported as warnings in the log (Map category with Dev flag). These warnings are suppr... if the following comment line is found in the MAPINFO lump (since [[version:2.2]]): // Doomsday: I... will be automatically applied when the WAD is loaded. Normally only the last //DEHACKED// lump is used
- readme_windows @guide:2.2
- e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
- readme_macos @guide:2.3
- e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
- readme_macos @guide:2.1
- e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
- readme_windows @guide:2.1
- e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
- doomsday @guide:2.1:man
- e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... aded mods are listed. <note> Data from newly loaded mods may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
- readme_windows @guide:2.0
- e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... packages are listed. <note> Data from newly loaded packages may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
- readme_macos @guide:2.0
- e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... packages are listed. <note> Data from newly loaded packages may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
- doomsday @guide:2.0:man
- e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in ... packages are listed. <note> Data from newly loaded packages may not be used until a new map is started in the game. Use of external textures ... the settings are only available when a game is loaded ("Input", for instance). **Reset to defaults an... urce packs with high-resolution textures are intended to be used with the unmodified original games. Ho
- 1.9.0-beta1...4 @version
- map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at runtime * changed: [[bsp]] data is no long... [[console]] after loading a map * cvar [[blockmap-build]]: when/if new data is generated (default = when needed) ===== Renderer ===== * [[bias_lighting]]: ... -fog-default]]: default fog algorithm * [[flaremap]]s: loaded from "Data/Flares" - used for [[custom_halo]]s on