Fulltext results:
- 2.0
- such as game type, enabling monsters, and current map via GUI settings. Information about servers can be viewed in Home, inclu... [[https://tracker.dengine.net/versions/3|2.0 roadmap]] for a list of fixed bugs. ===== Detailed list of changes ===== * [[http://tracker.dengine.net/versions/3|Roadmap for 2.0]]
- detailed_list_of_changes_in_doomsday_version_1.14
- enderer ==== * Vignette effect drawn while no map is loaded. * Model particles were not affected by dynami... ave package metadata. * Improved {{:cmd|inspectmap}} output with more information about map state and configuration ==== Shell ==== * When starting a server, it can be mad... SDK ==== * The Doomsday 2 libraries are provided under the LGPL 3 license ([[:libdeng2]], [[:libsh
- 1.9.0-beta1...4
- map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at runtime * changed: [[bsp]] data is no long... [[console]] after loading a map * cvar [[blockmap-build]]: when/if new data is generated (default = when needed) ===== Renderer ===== * [[bias_lighting]]: ... -fog-default]]: default fog algorithm * [[flaremap]]s: loaded from "Data/Flares" - used for [[custom_halo]]s on
- 1.9.0-beta5
- lientside objects are shown when all the required info has been received, not when a Create Mobj delta i... hich prevented <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracke... nc=detail&aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed serv... fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&
- 1.9.0-beta6
- . Rather than define the sky properties for every map, each time directly in a [[map_info_ded_]] definition, instead; use a Sky definition, giving it a unique ID which is then used in the Map Info definition to link the two. This allows mod autho... e Sky definitions without needing to touch/create Map Infos. * [[detail]] and [[reflection]] definitions ... thin that sector. ==== File system ==== * Added [[automatic_file_mapping_in_pk3]] for **/models** and **/sfx** in a [[
- 1.9.0-beta6.4
- aletted texture support has been retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to be used as the map name. If no Text definition id by the given name ... used as-is. ==== Common code library ==== * Map loader interface now accepts/expects full [[thing
- 1.9.0-beta6.6
- === New features ===== ==== Engine ==== * Added [[map_info_ded_]] flag //mif_nointermission//; upon leaving the map skip the intermission.
- 1.9.0-beta6.8
- etail&aid=2871890&group_id=74815&atid=542099 * Map title and author info printed in the console upon entering a new map incorrect. * "-warp and -nomonsters". http://sourcef... _id=74815&atid=542099 * Upon spawning into the map the player's viewheight would be set at zero. === Automap === * "Updating whilst fading away". http://s
- 1.9.0-beta6.9
- ng segs in a visible subsector drawn even if occluded according to the clipper. This manifested the symptom "Auto map drawing lines the player can't see at map start u... 815&atid=542099 * Fog settings as specified in Map Info definitions used when drawing the various UI displays. * "Map def fog oversight". http://sourceforge.net/tracke... is of zero height. * Opaque materials on twosided linedefs that fill the gap between floor and ceil
- 1.9.7
- k. If you're using Ubuntu the FMOD plugin is provided as a separate .deb package. * **Multiplayer.*... engine.net/|dengine.net]] master server. For more information, see the [[#Multiplayer|detailed notes]]. ... een enhanced with more flexibility and contextual information. For instance, its now possible to create ... t apply only in multiplayer or, say, when the automap is open. * **HacX and Chex Quest.** The [[lib
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches, DED Reader vs DEH Reader] * Doom: don't let floati... osition after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is unusably slow * Hexen: falling scream not played i... * [395] regression: movement controls stuck at map start * Hexen: standing on a mobj allows walki
- 1.9.8
- m-independent manner. We have also refactored the map data structures with higher-precision coordinates... gs for the 1.9.8 milestone]] ==== Completed roadmap items ==== * [[enable_c_]] for developing ne... _multiple_plugins]] * [[adapt_changes_from_the_mapcache_branch]] * [[double-precision_coordinates]]: BSP builder and map objects * [[optimize_performance_bottlenecks]]
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ===== * Hexen: Environment Wind sounds (e.g. Map01). There was a sound prioritization issue at map start. * Priorities defined in Sound definitions ... s. {{:sfbug|3496963}} ===== Input ===== * Added variable [[:input-sharp]]: all input events are p... DI). See [[:isfx]], [[:imusic]], [[:icd]]. * Added variable [[:sound-overlap-stop]] (default: 1) tha
- detailed_list_of_changes_in_doomsday_version_1.9.9
- d Wraiths, too. * Hexen: allow [[:warp]]/[[:setmap]] only to maps defined in [[:mapinfo_hexen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission ... played instead. * Hexen v1.0: allow warping to maps without a specified cluster (e.g., MAP41 in Hexen v1.0). * Hacx: Addressed compatibility issue "[H
- 1.9.10
- ([[md2tool]], [[wadtool]], [[texc]]) are now included as part of the distribution packages. (Note: [[wa... nd stability improvements. ==== Progress on roadmap ==== **Completed:** * [[fluid_synth_for_midi... n preparation of an eventual merge/replacement; added [[persist.pack]] * Began work on [[unicode_str... mode will be reset to the default settings. This information is no longer stored in the system registry