Fulltext results:
- 1.9.0-beta6
- . Rather than define the sky properties for every map, each time directly in a [[map_info_ded_]] definition, instead; use a Sky definition, giving it a unique ID which is then used in the Map Info definition to link the two. This allows mod autho... e Sky definitions without needing to touch/create Map Infos. * [[detail]] and [[reflection]] definitions ... thin that sector. ==== File system ==== * Added [[automatic_file_mapping_in_pk3]] for **/models** and **/sfx** in a [[
- 1.9.0-beta1...4
- map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at runtime * changed: [[bsp]] data is no long... [[console]] after loading a map * cvar [[blockmap-build]]: when/if new data is generated (default = when needed) ===== Renderer ===== * [[bias_lighting]]: ... -fog-default]]: default fog algorithm * [[flaremap]]s: loaded from "Data/Flares" - used for [[custom_halo]]s on
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches, DED Reader vs DEH Reader] * Doom: don't let floati... osition after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is unusably slow * Hexen: falling scream not played i... * [395] regression: movement controls stuck at map start * Hexen: standing on a mobj allows walki
- 1.15
- rely new episodes and modifying the originals. **MAPINFO support.** [[modding:Hexen MAPINFO]] definitions are now supported in Doom and Heret... en. Note that presently only the Hexen dialect of MAPINFO is supported (ZDoom uses it's own MAPINFO dialect). **Improved BSP builder.** Better perfo... start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", etc. This means a server that uses these cvar... ed at runtime. Assets are uniquely identified, so information about which ones to use — or have been used — can be recorded in savegames and shared in multiplayer sessions.
- detailed_list_of_changes_in_doomsday_version_1.15
- ackage_format]] for packaging [[:assets]]. * Added ''TitleImage'' property to [[:map_info_ded]] for specifying a title image in place of a ... d by [[:plugin]]s can now be attributed with a [[:mapinfo_hexen]] data path. Any definition data on this pa... er__''. For details, see: [[:superclass]]. * Added an ''@include'' directive to be used in [[:info]] documents to include content from other [[:info... . ===== {{tag|IdTech1Converter}} ===== * [[:mapinfo_hexen]] definition translator gracefully ignores
- detailed_list_of_changes_in_doomsday_version_1.11
- ght_grid]] is now prepared JIT if enabled while a map is loaded. It is no longer necessary to restart the map/wai... e of a DMU_SIDE produced from an id Tech 1 format map the archive index will be the index of the definition in the SIDEDEFS data lump. ===== Scripting ===== * Added [[:app_module]], [[:input_module]], and [[:gui_modu... g]]. * Removed the LegacyCore class that was added to facilitate transitioning Doomsday's core subsy
- detailed_list_of_changes_in_doomsday_version_1.9.9
- d Wraiths, too. * Hexen: allow [[:warp]]/[[:setmap]] only to maps defined in [[:mapinfo_hexen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission ... played instead. * Hexen v1.0: allow warping to maps without a specified cluster (e.g., MAP41 in Hexen v1.0). * Hacx: Addressed compatibility issue "[H
- detailed_list_of_changes_in_doomsday_version_1.12
- ...). * **BSP Builder:** Failed partitioning a map with overlapped single-sided lines. ===== {{tag|Renderer}} ===== * Ligh... improved wrapping of text using tab stops. * Added an About dialog that displays information about the installed version of the engine ... both traditional 4:3 and widescreen views. * Added BSP leaf clustering for the support of id Tech 1 map hacks. Revised map geometry generation and dynamic lighting to work ... level using the half-edge data structure. * Added sector plane mapping and separate physical/visual planes for clust
- 1.9.0-beta6.9
- ng segs in a visible subsector drawn even if occluded according to the clipper. This manifested the symptom "Auto map drawing lines the player can't see at map start u... 815&atid=542099 * Fog settings as specified in Map Info definitions used when drawing the various UI displays. * "Map def fog oversight". http://sourceforge.net/tracke... is of zero height. * Opaque materials on twosided linedefs that fill the gap between floor and ceil
- detailed_list_of_changes_in_doomsday_version_1.13
- including materials, sprites and textures. * Added {{:cmd|inspectmap}} for logging detailed information about the current map. * Support for sprites with 16 view angles, us... X_LODS. ===== {{tag|API}} ===== * Input: Added a function for querying if a player control has active bindings. * Map: Revised map element/object interception and block/path traversal mechanisms. * Resources: Color pa
- 1.9.0-beta6.8
- etail&aid=2871890&group_id=74815&atid=542099 * Map title and author info printed in the console upon entering a new map incorrect. * "-warp and -nomonsters". http://sourcef... _id=74815&atid=542099 * Upon spawning into the map the player's viewheight would be set at zero. === Automap === * "Updating whilst fading away". http://s
- detailed_list_of_changes_in_doomsday_version_1.9.10
- ll game plugins’ resources made available using vdmaps. * Windows: crash when switching to desktop r... r’s transfer func). * All Games: centering the map title in a wide viewport (when entering a new map). * Incorrect world dimensions of sprites with hi... source lookup errors. * Sky models and various map properties invalid after an engine reset. =====
- 1.9.0-beta6.4
- aletted texture support has been retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to be used as the map name. If no Text definition id by the given name ... used as-is. ==== Common code library ==== * Map loader interface now accepts/expects full [[thing
- 1.9.0-beta5
- lientside objects are shown when all the required info has been received, not when a Create Mobj delta i... hich prevented <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracke... nc=detail&aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed serv... fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&
- detailed_list_of_changes_in_doomsday_version_1.10
- emace spawning/repositioning. * Hexen: Missing map cluster ending intermissions (e.g., after Seven Portals). * Hexen|[[:in_fine]]: [[ded:infine_script_reference#Commands|"If" conditions]... * Player's weapon disappears after completing a map and beginning another. * Kill, item, and secre... -op) intermission: the server was not sending the map's total kill, item and secret counts, which meant