Fulltext results:
- 1.9.0-beta6
- engine. Existing BSP and gl node data present in maps is now ignored, we opt to always build our own. ... |Beta 6 bug tracker]]. ===== Fixes ===== ==== Map format ==== * Support for packed sidedefs. Th... ef limit and at the same time, reduce the size of maps. Both DOOM2:Plutonia and DOOM2:TNT are once agai... ing to build sector line and subsector tables for maps with damaged/invalid data structures (e.g. STARG
- 1.9.0-beta1...4
- to one), and it has not been fully adjusted: many maps will mostly become too dark (Doom 3 fans rejoice... system has been enhanced with the possibility to map entire directories to a virtual location. By default there is a virtual mapping from ''(runtime)/Auto'' to both ''Data/(game)... e obvious shortcomings in this release: * Per-map initialization of the bias lighting is extremely
- 1.9.0-beta6.9
- of the intermission and the beginning of a before map briefing. ===== Fixes ===== ==== Engine ==== ... tostart]] as a camera. * "Monsters see through wall/floor/ceil". http://sourceforge.net/tracker/?func... ring artefacts on the hanging vines in Plutonia2::MAP01 * "Dynamic lights on unpegged walls". http://sourceforge.net/tracker/index.php?func=detail&aid=285
- 1.9.0-beta6.8
- vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire). Note that some issues ... rs in Winnowing Hall). * "Monsters see through wall/floor/ceil". http://sourceforge.net/tracker/?func... etail&aid=2897918&group_id=74815&atid=542099 * Map name strings from Plutonia and TNT could not be c... being spawned at the ceiling height. * "Blank map titles no longer blank". http://sourceforge.net/t
- detailed_list_of_changes_in_doomsday_version_1.9.7
- * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... * [395] regression: HacX fails to start [missing mappoint font] * Doom|Heretic: Option to display k... by 98b889e2] * automap: default zoom level at map start [now closer to vanilla Doom; not identical,... ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches,
- detailed_list_of_changes_in_doomsday_version_1.9.9
- . * Hexen: allow [[:warp]]/[[:setmap]] only to maps defined in [[:mapinfo_hexen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission ... played instead. * Hexen v1.0: allow warping to maps without a specified cluster (e.g., MAP41 in Hexe
- detailed_list_of_changes_in_doomsday_version_1.10
- emace spawning/repositioning. * Hexen: Missing map cluster ending intermissions (e.g., after Seven P... * Player's weapon disappears after completing a map and beginning another. * Kill, item, and secre... -op) intermission: the server was not sending the map's total kill, item and secret counts, which meant... ke in single-player games. * Sounds emitted by wall surfaces (e.g., when triggering a switch). The ne
- 1.9.0-beta6.1
- * Fixed: "Dynamic lights bleeding through solid walls" (http://sourceforge.net/tracker/?func=detail&ai... ap === * Fixed: If the automap is open when a map change occurs, the automap would be visible momentarily when the new map begins. * Fixed: "Full Map Code Works Incorrectly After Switching Resolutions" (http://sourceforge.
- 1.9.0-beta6.6
- === DOOM ==== * "No intermission screen after map30". http://sourceforge.net/tracker/?func=detail&a... id=542099 ==== Hexen ==== * "Clip through a wall if an object is near". http://sourceforge.net/tra... now possible to use line attacks from outside the map (in the void) to hit targets within. ==== DOOM ... w features ===== ==== Engine ==== * Added [[map_info_ded_]] flag //mif_nointermission//; upon lea
- 1.9.0-beta6.2
- r which resulted in mobjs hidden behind one-sided walls visible from the other side when they should not... nFine scripts not working when used for the first map. ==== jDoom ==== * Fixed: "Weapon controls ... ). * Fixed: "HeXen inventory not saved between maps" (http://sourceforge.net/tracker/?func=detail&ai... === * Optimize: Improved load time with large maps (memory allocation of vertexillums). * Change
- 1.9.0-beta5
- fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&... r smoother mouse movement. ==== Misc ==== * Map load times have been further reduced. * Re-imp... Removed a fixed limit on the number of frames in wall/texture animations defined via [[ded]] [[group]]
- 2.2
- alues]] for ammo per shot, support for Hexen-like wall-bouncing missiles, and a script binding for start... ad gone missing in Heretic. * No music in Hexen Map 26. * Incorrect alignment for a wall’s lower texture under certain circumstances. * Several [[:xg|X