Fulltext results:
- 1.9.0-beta6
- |Beta 6 bug tracker]]. ===== Fixes ===== ==== Map format ==== * Support for packed sidedefs. Th... n subsectors/segs/sidedefs/linedefs read from the map data lumps are not assumed to be valid. Instead, ... here possible else output a warning and abort the map load attempt gracefully. * Infinite loop when ... ts. * Player's in-void status was not reset on map load. This led to HOM in the sky until the player
- 1.9.0-beta1...4
- ation of various subsystems like the menu and automap). Thus development has not been at a standstill e... system has been enhanced with the possibility to map entire directories to a virtual location. By defa... e obvious shortcomings in this release: * Per-map initialization of the bias lighting is extremely ... no messages in the console. Console text during map load was fixed. Texture color processing was fix
- detailed_list_of_changes_in_doomsday_version_1.9.7
- lient * player thing angle not updating in automap * [367] regression: missing/hidden automap [scale initialization issue] * Hexen: pottery explode... * -file arguments interpreted too late * -vdmap'd paths do not populate into resource namespaces ... * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar
- 1.9.0-beta6.9
- of the intermission and the beginning of a before map briefing. ===== Fixes ===== ==== Engine ==== ... tostart]] as a camera. * "Monsters see through wall/floor/ceil". http://sourceforge.net/tracker/?func... ring artefacts on the hanging vines in Plutonia2::MAP01 * "Dynamic lights on unpegged walls". http:/... to the clipper. This manifested the symptom "Auto map drawing lines the player can't see at map start u
- 1.9.0-beta6.8
- vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire). Note that some issues ... rs in Winnowing Hall). * "Monsters see through wall/floor/ceil". http://sourceforge.net/tracker/?func... etail&aid=2897918&group_id=74815&atid=542099 * Map name strings from Plutonia and TNT could not be c... being spawned at the ceiling height. * "Blank map titles no longer blank". http://sourceforge.net/t
- detailed_list_of_changes_in_doomsday_version_1.9.9
- d Wraiths, too. * Hexen: allow [[:warp]]/[[:setmap]] only to maps defined in [[:mapinfo_hexen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission ... arping to maps without a specified cluster (e.g., MAP41 in Hexen v1.0). * Hacx: Addressed compatibil... d after engine reset. * Doom: Failed to locate map data from Memento Mori add-on. * Hexen: loadin
- detailed_list_of_changes_in_doomsday_version_1.10
- emace spawning/repositioning. * Hexen: Missing map cluster ending intermissions (e.g., after Seven P... * Player's weapon disappears after completing a map and beginning another. * Kill, item, and secre... -op) intermission: the server was not sending the map's total kill, item and secret counts, which meant... ke in single-player games. * Sounds emitted by wall surfaces (e.g., when triggering a switch). The ne
- 1.9.0-beta6.1
- 42099). ==== Common code library ==== === Automap === * Fixed: If the automap is open when a map change occurs, the automap would be visible momentarily when the new map begins. * Fixed: "Full Map
- 1.9.0-beta6.6
- === DOOM ==== * "No intermission screen after map30". http://sourceforge.net/tracker/?func=detail&a... id=542099 ==== Hexen ==== * "Clip through a wall if an object is near". http://sourceforge.net/tra... now possible to use line attacks from outside the map (in the void) to hit targets within. ==== DOOM ... w features ===== ==== Engine ==== * Added [[map_info_ded_]] flag //mif_nointermission//; upon lea
- 2.2
- alues]] for ammo per shot, support for Hexen-like wall-bouncing missiles, and a script binding for start... ad gone missing in Heretic. * No music in Hexen Map 26. * Incorrect alignment for a wall’s lower texture under certain circumstances. * Several [[:xg|X
- 1.9.0-beta5
- fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&... r smoother mouse movement. ==== Misc ==== * Map load times have been further reduced. * Re-imp... Removed a fixed limit on the number of frames in wall/texture animations defined via [[ded]] [[group]]