Fulltext results:
- overview_of_resources_doomsday_1.x
- ontainer format. By default all resources such as wall textures, menu graphics and fonts, background mus... ata files somewhere on your hard drive. You could map this directory to //data/<game>/auto//, which wou... ual directory mapping is defined using the ''[[-vdmap]]'' option. It takes the source and destination directories as parameters. For example: ''-vdmap "D:\Games\MyAuto" "C:\Doomsday\Data\jDoom\Auto"''
- tex_c
- ng textures or add your own ones. For instance, a map author can add any number of new textures by edit... the compiled PNAMES and TEXTURE1/2 lumps into the map's WAD. Note that some map editors (e.g. [[dee_psea]]) have an option to edit the texture data. When u... simple) and use the produced texture data in your map. ====== Textures in the Doomsday Engine ======