Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- don't let floating monsters float into an invalid position after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is ... ct-correct drawing of the message log, crosshair, map title/author and Pause graphic. * Improved animation... dth at 320x200. ===== All games ===== * The map title display is now drawn for each viewport instead of... ounters were previously only visible when the automap was open. Renamed the [[:cvar]]s "map-cheat-count
- detailed_list_of_changes_in_doomsday_version_1.11
- ditor. ===== Gameplay ===== * {{ file:automap_title.png?300x0}}Automap not visible in release builds ... y), due to an MSVC optimization error. * Show map title and number in automap (when {{:var|hud-title}} is 1). * Doom: incorrect behavior of tag 666... ed). * Added property DMU_ARCHIVE_INDEX -- the position of the relevant data and/or definition for the map element in the "archived" map. For example, in the case of a DMU_SIDE produced from an id Tech 1 forma
- detailed_list_of_changes_in_doomsday_version_1.9.9
- * Toggling from fullscreen to windowed mode may position the window title bar outside the desktop. ====== Changes ====== ... window. ===== Optimizations ===== * Faster map loading due to optimizations in the BSP builder. * More efficient map sector audio properties calculations, leading to shorter map setup times and less per-frame calculations. *
- detailed_list_of_changes_in_doomsday_version_1.12
- {{tag|All Games}} ===== * Added cvar {{:var|map-title-position}} for controlling if the map title is positioned at the top or bottom of the view when the automap is open. * Position the message log below map title when visible. ===== {{tag|Doom}} ===== * A
- detailed_list_of_changes_in_doomsday_version_1.9.10
- r’s transfer func). * All Games: centering the map title in a wide viewport (when entering a new map). * Incorrect world dimensions of sprites with high-res... texture replacements. * Broken "tall patch" composition. * Out-of-namespace flat/patch resource lookup errors. * Sky models and various map properties invalid after an engine reset. =====
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ===== * Hexen: Environment Wind sounds (e.g. Map01). There was a sound prioritization issue at map start. * Priorities defined in Sound definitions ... al games. * New and improved input device axis position/delta filtering. Replaces the old mouse filter ([... ously when toggling "yes/no" options. * Hexen: title in the skill level menu is way over to the left.