Fulltext results:
- map_info_syntax
- Map Info { ID = ""; Name = ""; Author = ""; Flags = flag1 | flag2; Gravity = 1... of version 1.9.7, linking a Sky definition to the Map Info # is the preferred method of sky configu... .0; Yaw = 0.0; Yaw speed = 0.0; Rotate { 0 0 }; Offset factor { 0 0 0 }; Col... 0 }; Execute = ""; } } ==== ID ==== Map identifier. Could be "ExMy" or "MAPxy" depending
- light
- Details ===== Doomsday is also able to use lightmaps in place of the standard light texture, this mak... # dontturnhalo: The lens flare (halo) will not be rotated # relatively to the viewer. New as of 1.9.... us 1.0 produces quite a large flare. Flare map = "" # New as of 1.9.0-beta6. # Name of the flare map to use OR a built-in flare texture id to use for
- generator_syntax
- Mobj = ""; Alt Mobj = ""; Damage Mobj = ""; Map = ""; Flags = flaga | flagb | flagc; Speed = ... inflictor (in the direction of the damage). ==== Map ==== Makes this a [[map triggered generator]]. The generator is spawned only in the specified map (e.g., "E2M3"). The [[#Center]] defines the spawn
- infine_script_reference
- (InFine scripts can be played before or after any map); briefings and debriefings if you will. ===== ... doom2-plut</code> | | secret| True if the current map was exited through a [[:secret_exit]]. | | netgam... rdinate. ; ''Angle'' (object-id) (degrees) : Rotate the specified object. Positive angles rotate the object in the clockwise direction. ; ''Sx'' (object-id
- flags_reference
- ewangle rotation of halos for this light. ===== Map Info ===== ==== fog ==== (Value = 0x1) Enable fog in the map. ==== sphere ==== (Values = 0x2) Draw the sky ... State/Type triggered) Particle movement vector is rotated using source's direction angle. ==== blend ====
- sky
- Offset factor { 0.0 0.0 0.0 }; Rotate { 0.0 0.0 }; Yaw = 0.0; Yaw s... his is used when referencing sky definitions from Map Info definitions. ==== Flags ==== ^ Name^ Des... will be positioned at the camera's viewpoint. ; Rotate : Additional rotation around the X and Z axes,