Fulltext results:
- 1.9.0-beta6 @version
- e in original [[heretic]]/[[hexen]]. * Added [[map-pan-speed]]: [[cvar]] Speed of panning. * Added [[map-pan-resetonopen]]: [[cvar]] 1= Automatically reset the pan location when opening the automap (on by default). * Added [[map-zoom-speed]]: [[cvar]] Speed of zooming. * Added [[map-open-timer]]: [[cvar]] Number of seconds taken to open/close the automap
- 1.9.0-beta1...4 @version
- inding in a specific binding class (<code>delbind map mpanup</code>) ===== Map data ===== * optimized ... ced map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at runtime * changed: [[bsp]] data is no longer ... ll controls are bindable in two new bindclasses **map** and **mapfollowoff** which are active during normal and pan-mode respectively. * All colors are fully cust
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is unusably slow * He... * [395] regression: movement controls stuck at map start * Hexen: standing on a mobj allows walki... obbing when walking on mobjs [e.g., barrels in DK map17] * Enemies embedded in one another cannot se... determined by the "World" setting in the control panel. * Byte under/overflow in GL_DeSaturatePalet
- 1.9.0-beta6.9 @version
- of the intermission and the beginning of a before map briefing. ===== Fixes ===== ==== Engine ==== ... ring artefacts on the hanging vines in Plutonia2::MAP01 * "Dynamic lights on unpegged walls". http:/... nging the custom resolution height in the control panel, the label shown on the "Change to" button woul... to the clipper. This manifested the symptom "Auto map drawing lines the player can't see at map start u
- 1.9.0-beta6.8 @version
- n though disabled when returning from the control panel ("deng grabs mouse in linux" http://sourceforge... etail&aid=2897918&group_id=74815&atid=542099 * Map name strings from Plutonia and TNT could not be c... id=2868214&group_id=74815&atid=542099 * "Thing speed misinterpretation (HACX)". http://sourceforge.net... being spawned at the ceiling height. * "Blank map titles no longer blank". http://sourceforge.net/t
- player_controls @devel
- t is bound. For example, let us say that the "automap" class uses the Left key for map panning. The "game" class uses the Left key also, but for turning the player to the left. If the automap class is active, the state of the Left key is associated with the automap class (it being the highest active one), and the ... es. === Additional acceleration === While the Speed control is held, the game should apply an additio
- infine_script_reference @ded
- (InFine scripts can be played before or after any map); briefings and debriefings if you will. ===== ... rcial DO #> Here can be multiple commands spanning multiple lines. <# ; ELSE DO # More command... doom2-plut</code> | | secret| True if the current map was exited through a [[:secret_exit]]. | | netgam... left edge of the text. ; ''Scroll'' (text-id) (speed) : Set a scrolling speed for the specified tex
- 1.13 @version
- the rest of the UI (for instance, when loading a map) and widgets look and behave smoother, requiring ... * [[http://tracker.dengine.net/versions/2|Roadmap]] has the details about the status of issues * ... Application-controlled" setting in NVIDIA Control Panel > 3D Settings). ===== Bug tracker ===== Big... acker]]. The biggest advantages are much-improved speed and a better interface for managing and browsing