Fulltext results:
- map_object_reference
- ====== XG map object cross-referencing ====== ===== What is a reference? ===== References are one of ... Lightrefs do not use the [[data component]]. ^ Name^ Summary | | [[.refs:lightref_none|none]]| Refers... original]]| The original light level set when the map is loaded. | | [[.refs:lightref_current|current]]... needs to refer to a line or a group of lines. ^ Name^ Summary | | [[.refs:lref_none|none]]| Refers to
- chains
- vator// which is usually an entity in the current map (typically [[thing]]s such as enemies or other pl... sing the door. ===== Available chains ===== ^ Name^ Actioned | | Activation (Act.)| When a trigger l... ine type IDs. The floor chain is processed when a map object of a given type is touching the floor: a c
- line_teleport @xg:class
- a relative position along another [[line]] in the map. This is commonly used to create seamless telepor... 3D structures. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | | Ip0, Ip1| Target Ref, Target N