Fulltext results:
- generator_syntax
- > [Copy] Generator { State = ""; Flat = ""; Mobj = ""; Alt Mobj = ""; Damage Mobj = ""; Map = ""; Flags = flaga | flagb | flagc; Speed = 0.0; Speed Rnd = 0.0; Vector { 0.0 0.
- generator_triggers
- les need to be allocated in the definition as all mobjs in the map will share the same generator.</note> ==== Synt... g the type triggered method: Generator { Mobj = "SKULL"; # Named mobj type ID Spawn Age = -1; # No spawn age limit Max Age = -1; ... amage// triggered generators are spawned when a [[mobj]] of given type receives damage. <note>Damage tr
- sector_type_syntax
- identifying number (integer) for the sector type. Map editors use the id to refer to this sector type. ... n of the line. | | ceilingwind| Wind only affects mobjs that are touching the ceiling. | | floorwind| Wind only affects mobjs that are touching the floor. | | tagwind| Wind d... ection of the line. | | windany| Wind affects all mobjs inside the sector. | | windmissile| Wind affects
- generator
- s several different choices for the source (e.g., mobj), which is used by the particle system to "trigge... |Damage]]| Spawn a generator when the specified [[mobj]] is damaged. | | [[generator_triggers#Flat_triggered|Flat]]| Spawn a generator when a map surface's material changes. | | [[generator_triggers#Map_triggered|Map]]| Spawn a generator when the speci
- thing
- will be removed imediately from the gameworld at map start up. The other states series are called by ... hed that it will fall to the floor as soon as the map starts. | | nogravity| Yes| Yes| Yes| The thing i... hed that it will fall to the floor as soon as the map starts. | | countkill| Yes| Yes| Yes| This thing ... that this can be set on individual bad guys in a map editor, so there isn't any need to use this flag
- flags_reference
- ewangle rotation of halos for this light. ===== Map Info ===== ==== fog ==== (Value = 0x1) Enable fog in the map. ==== sphere ==== (Values = 0x2) Draw the sky ... alue = 4) Generator is only spawned if the source mobj is being spawned. ==== srcdir ==== (Value = 8)