Fulltext results:
- 1.9.0-beta6 @version
- anagement. Release all memory tied up in unused lumobjs when the current map is left. * Removed fixed limit on the maximu... for debug purposes: * Added [[rend-dev-blockmap-debug]]:[[cvar]] Show the blockmap display. 0= Disabled, 1= Show mobjs, 2= Show linedefs, 3= Show subsectors. * Ad... ustom [[playpal|palette]], 2=Always. * Added [[map-mobj-r]]/g/b: [[cvar]] Set a custom color for things displayed in automap when the reveal all cheat is used. === Misc ===
- 1.9.0-beta1...4 @version
- ation of various subsystems like the menu and automap). Thus development has not been at a standstill e... to one), and it has not been fully adjusted: many maps will mostly become too dark (Doom 3 fans rejoice... system has been enhanced with the possibility to map entire directories to a virtual location. By default there is a virtual mapping from ''(runtime)/Auto'' to both ''Data/(game)
- model @assets
- rial definitions. Each material specifies texture maps for all the meshes in the model. | | ''animation... hich meshes. | | ''notifiedStates'' | Name of the mobj state, or an array of mobj state names, that will cause a notification callback to be made to the [[scr... tely necessary — remember that each object in the map will be processed separately. This value can also
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- walls * Hexen: no view bobbing when walking on mobjs [e.g., barrels in DK map17] * Enemies embedded in one another cannot separate [caused by game-mobj-fracepsilon] * Doom: Flying enemies get stuck on one another [mf2_passmobj] * multiple simultaneous "help" InFine scripts... ve volumes; efficient test for a full volume * mobj <-> polyobj collisions thrust mobj at an incorrec
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- ger handling unknown flats.” {{:sfbug|1070}} * Mobjs outside the playable map should not emit light. {{:sfbug|945}} * Logging of missing materials during map conversion. * Crash during engine reset when in a map with one or more glowing material. ===== Defini... patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a bug when merging mobj del
- 1.9.0-beta6.9 @version
- of the intermission and the beginning of a before map briefing. ===== Fixes ===== ==== Engine ==== ... ring artefacts on the hanging vines in Plutonia2::MAP01 * "Dynamic lights on unpegged walls". http:/... to the clipper. This manifested the symptom "Auto map drawing lines the player can't see at map start up". http://sourceforge.net/tracker/?func=detail&aid=2
- 1.15 @version
- rely new episodes and modifying the originals. **MAPINFO support.** [[modding:Hexen MAPINFO]] definitions are now supported in Doom and Heretic, as well as... en. Note that presently only the Hexen dialect of MAPINFO is supported (ZDoom uses it's own MAPINFO dialect). **Improved BSP builder.** Better performance
- 1.9.0-beta6.8 @version
- p_id=74815&atid=542099) * Clipping issues with mobjs vs T_MovePoly-type polyobjects (e.g., the pushin... etail&aid=2897918&group_id=74815&atid=542099 * Map name strings from Plutonia and TNT could not be c... 99 * Uninitialized variable in [[ccmd]] [[spawnmobj]] which would result in mobjs always being spawned at the ceiling height. * "Blank map titles no lon
- triggers @xg
- s flag is not set, the line is inactive after the map has been loaded. ===== Trigger types flags ====... ote> ; player_use : Use events from a player mobj can activate/deactivate the line. ; other_use : Use events from a mobj that is not a player can activate/deactivate the ... tguns, chaingun) whose originator is not a player mobj can activate/deactivate the line. ; any_cross
- generator_syntax @ded
- > [Copy] Generator { State = ""; Flat = ""; Mobj = ""; Alt Mobj = ""; Damage Mobj = ""; Map = ""; Flags = flaga | flagb | flagc; Speed = 0.0; Speed Rnd = 0.0; Vector { 0.0 0.
- 1.9.0-beta6.4 @version
- d. * Resource locator unable to find the shinemaps and associated masks when using the mod "jDRP Re... d=542099). ==== Common code library ==== * Mobj types from game modes where they should not be present could be spawned dynamically once the map had started (for example, attempting to spawn an ... le playing Ultimate DOOM via XG or the ccmd "spawnmobj"). * Mobj types specifically disabled in the s
- map_object_reference @xg
- ====== XG map object cross-referencing ====== ===== What is a reference? ===== References are one of ... original]]| The original light level set when the map is loaded. | | [[.refs:lightref_current|current]]... t]]. | | [[.refs:lref_all|all]]| All lines in the map. | ==== Line → plane ==== //Line-plane refer... _all_floors|all_floors]]| All floor planes in the map. | | [[.refs:lpref_thing_exist_floors|thing_exist
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- * Fatal error playing **Icarus: Alien Vanguard** MAP16, due to an oversight in the line-of-sight algorithm when dealing with maps with overlapped lines. * Fatal error playing ... images. * Fatal error playing **Eternal Doom** MAP10, due to mishandling of overlapped sectors in th... attributed sectors to BSP leafs around id Tech 1 map hacks (holes in the floor, incorrect lighting, ..
- generator_triggers @ded
- les need to be allocated in the definition as all mobjs in the map will share the same generator.</note> ==== Synt... g the type triggered method: Generator { Mobj = "SKULL"; # Named mobj type ID Spawn Age = -1; # No spawn age limit Max Age = -1; ... amage// triggered generators are spawned when a [[mobj]] of given type receives damage. <note>Damage tr
- 1.9.0-beta5 @version
- h [[j_doom]]). This was fixed by making sure that mobjs in the NULL state (state zero) or whose state re... equired info has been received, not when a Create Mobj delta is received. The Create Mobj delta may get lost, so it isn't very reliable. * Fixed problem where lots of mobjs are created and destroyed in a rapid succession