Fulltext results:
- map_object_reference
- ====== XG map object cross-referencing ====== ===== What is a reference? ===== References are one of ... original]]| The original light level set when the map is loaded. | | [[.refs:lightref_current|current]]... t]]. | | [[.refs:lref_all|all]]| All lines in the map. | ==== Line → plane ==== //Line-plane refer... _all_floors|all_floors]]| All floor planes in the map. | | [[.refs:lpref_thing_exist_floors|thing_exist
- triggers
- s flag is not set, the line is inactive after the map has been loaded. ===== Trigger types flags ====... ote> ; player_use : Use events from a player mobj can activate/deactivate the line. ; other_use : Use events from a mobj that is not a player can activate/deactivate the ... tguns, chaingun) whose originator is not a player mobj can activate/deactivate the line. ; any_cross
- examples
- le textures of the front side of all lines in the map are changed to SP_FACE1. The standard Doom switch... 06 Comment = "Lower when Poss gone" Flags = mobj_gone | ticker Flags2 = when_act | any Class... e is POSSESSED have died or been removed from the map. Game mode and skill level have no effect. When a
- line_activation
- by an //activator//, which is the [[ded:thing]] (map object; mobj). Events will activate inactive lines and deactiv... s flag is not set, the line is inactive after the map has been loaded. ==== multiple ==== When the l
- line_teleport @xg:class
- a relative position along another [[line]] in the map. This is commonly used to create seamless telepor... integer| If true (non-zero), if there is another mobj in the teleport destination it will be stomped ([