Fulltext results:
- model @assets
- metadata ^^ ^ Variable^ Description | | ''diffuseMap''| Path of the image to be used for surface color (RGB) and the overall opacity (A). | | ''normalMap''| Path of the RGB image to be used for normal vectors. The image must contain un... If not provided, Doomsday falls back to a normal map where the normals point straight up (RGB 128,128,... Z 0,0,1). Alpha component is ignored. | | ''heightMap''| Path of a height field image to be used for ge
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- lient * player thing angle not updating in automap * [367] regression: missing/hidden automap [scale initialization issue] * Hexen: pottery explode... * -file arguments interpreted too late * -vdmap'd paths do not populate into resource namespaces ... * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- OM before an InFine script at map start. * Automap: Bug "Automap - secret line flag and door glows." * Automap: Polyobj lines are invisible. * Multiplayer Player Setup menu content placement. * Cannot alter menu option "Use custom automap colors." * F11 does not toggle fullscreen if n... ion messages should not be hidden. * Hexen|Automap: Attempted out-of-range [[:playpal]] lookup with
- gl2_model_renderer @modding
- es of texture maps per model mesh: * Diffuse map: surface color and overall opacity * Normal map / height map: surface normals ... e are planned for future releases: * Material opacity (in addition to opacity from the diffuse map). * Multiple model files representing a single... ). * More control over animation: explicit timelines per thing state; movement-based sequences (walki
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- n}} ===== * Fatal error attempting to load a map containing lines with no sides * Reading an intact savegame wi... ges. * Non-functional "texreset raw". * Automap: Missing glow on some key activated switch lines. ===== {{tag|Resources}} ===== * Inadvert... tch texture variants when precaching composite bitmap fonts. * Respect material groupings when cachi... omitted to make more room for the console command line. * Widgets will smoothly change opacity when t