Fulltext results:
- overview_of_resources_doomsday_1.x
- s will also be loaded. ===== Virtual directory mapping ===== Virtual directory mapping allows you to make the contents of one directory appear inside a... ata files somewhere on your hard drive. You could map this directory to //data/<game>/auto//, which wou... an auto-loading directory. A virtual directory mapping is defined using the ''[[-vdmap]]'' option. I
- using_blender_to_create_a_model_for_doomsday
- d ===== Objects.ded from libdoom.pk3 said <code>ID = "SERGEANT" Speed = 10;</code> And another string said <code>ID = "SARG_RUN" Tics = 2;</code> And there are 8 "SA... t facing the correct way in doom(according to the maps object placement)// front <0, 0, 1> up <0, 1
- resource_uris
- URI stands for "Uniform Resource Identifier". URIs are used to define paths into the engine's internal... public API. ====== Syntax ====== {{Optional|{{Identifier|scheme}}:}} path Depending on the usage ... * Flats * Fonts * Graphics * Lightmaps * Maps * Models * Music * Packages * Patches *
- tex_c
- t eight characters. The name of the texture is an identifier, used in a map editor to assign the texture to a given sidedef. ... e ====== Let's say you are working on a Doom II map and you want to add some textures of your own. Yo... ey have been added to the PWAD that contains your map. Now you want to create a texture called MESSY_1 ... oom2.tx you can easily use it with other projects/maps as well. Using a text editor (e.g. Notepad) cre