Fulltext results:
- world @script:module
- s~@# ( #@Arg_HTML~Text,thingId~@# ) Searches the map for all things of type //thingId// and returns an array of [[#World.Thing]] refere... . The //type// must be an existing [[ded:Thing]] ID, for example "POSSESSED". The //pos// can be spe... rg_HTML~Number,damage~@#, #@Arg_HTML~Text,missileId~@# ) (Availability: [[version:2.2]], only in Her... dealt. Otherwise, a missile is spawned. //missileId// must be a valid [[ded:Thing]] ID. #@Identifier
- app @script:module
- dentifier_HTML~getInteger~@# ( #@Arg_HTML~Number,id~@# ) Query the value of an internal engine variable. The //id// is one of the constants in the App module, such... dentifier_HTML~setInteger~@# ( #@Arg_HTML~Number,id~@#, #@Arg_HTML~Number,value~@# ) Sets the value of an internal engine variable. The //id// is one of the constants in the App module, such
- audio @script:module
- particular emitter object. //sound// must be a valid ID of a [[ded:sound|Sound definition]]. //volume// is the volume of the sound in the range 0...1. Th... ed to DoomEd numbers 1200-1299. When one of these map spots is placed in a map (coordinates do not matter), the corresponding ambient sequence is registered