Fulltext results:
- troubleshooting
- <- Multiplayer ^ introduction|User Guide ^ Index -> ====== Troubleshooting ====== Quick links: * [[... like operating system, OpenGL version and driver identifier, Doomsday version and build type, game co... hen you have a game running, you can open the [[guide:task_bar_and_console#console|console]] by pressi... he Bloom effect in this case. * When in a large map you notice the slowdown (perhaps looking at a lar
- getting_started
- <- Introduction ^ introduction|User Guide ^ Game library -> ====== Getting started ====== You have j... You need to tell Doomsday where to find the [[guide:wad|game data files]]. In practice, this means ... ld be quite sufficient. However, the more complex maps found in 3rd party mods will benefit from a fast
- doomsday @guide:2.2:man
- cific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | ''-height'' : Set the horizontal/vertical display resolution when in fullscre... wing noteworthy files and folders can be found inside: ; //runtime/autoexec.cfg // : Console com
- readme_macos @guide:2.2
- cific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). <html><a name="files"></a></html> ===== Files ===== Your runtime files (savegames, screenshots) are inside a folder called //~/Library/Application Support/... n (''basedir'', ''libdir'', ''iwaddir''). The [[guide/configuration|syntax of the file]] is documented
- readme_windows @guide:2.2
- cific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | ''-height'' : Set the horizontal/vertical display resolution when in fullscre... wing noteworthy files and folders can be found inside: ; //runtime/autoexec.cfg // : Console com
- readme_macos @guide:2.3
- cific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). <html><a name="files"></a></html> ===== Files ===== Your runtime files (savegames, screenshots) are inside a folder called //~/Library/Application Support/... n (''basedir'', ''libdir'', ''iwaddir''). The [[guide/configuration|syntax of the file]] is documented
- doomsday @guide:2.3:man
- cific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | ''-height'' : Set the horizontal/vertical display resolution when in fullscre... wing noteworthy files and folders can be found inside: ; //runtime/autoexec.cfg // : Console com
- readme_windows @guide:2.3
- cific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | ''-height'' : Set the horizontal/vertical display resolution when in fullscre... wing noteworthy files and folders can be found inside: ; //runtime/autoexec.cfg // : Console com
- bindings
- f bindings: * [[event_binding|Event bindings]] map a specific input event (such as "Control Key pres... ommand. * [[control_binding|Control bindings]] map input device state to player controls. For instan... y order and can be activated and deactivated individually. The [[listbcontexts]] command shows you the... nu" (inactive) [ 8] "finale" (active) [ 9] "map-freepan" (inactive) [ 10] "map" (inactive) [
- event_binding
- ====== Event bindings ====== Event bindings map input events to console commands. ===== Syntax ===== #@Identifier_HTML~bindevent~@# [ #@UArg_HTML~context~@... d optionally any additional conditions for the validity of the binding. The specification may be prefi... bindevent chat:key-f2 {chatsendmacro 1} bindevent map:key-c {impulse clearmarks} bindevent shortcut:key
- old_demos_don_t_work
- ould have to be augmented with the entire server side network packet generation subsystem. Since Doom... : they can now begin and end at any time during a map, for example. You can still use the old jDoom ve
- configuration
- <- Task bar and console ^ introduction|User Guide ^ Renderer settings -> ====== Configuration ====== ... l density: * **Field of View** determines the width of your vision. This may be a familiar setting ... is from your eyes. Most screens nowadays have a wide aspect ratio, so a FOV around 110 degrees may pr... ce. Experiment with the setting by dragging the slider left and right while a game is running to find
- game_library
- <- Getting started ^ introduction|User Guide ^ Mods -> ====== Game library ===== The game library is... n change the sort order of the games and show or hide certain elements. Note that the same options are... me list, even though the popup is accessible individually in each tab. * **Descriptions:** Show a ... main data file. * Choose if to load a specific map immediately after launching the game. * Change
- readme_windows @guide:2.1
- cific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | ''-height'' : Set the horizontal/vertical display resolution when in fullscre... wing noteworthy files and folders can be found inside: ; //runtime/autoexec.cfg // : Console com
- doomsday @guide:2.1:man
- cific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | ''-height'' : Set the horizontal/vertical display resolution when in fullscre... wing noteworthy files and folders can be found inside: ; //runtime/autoexec.cfg // : Console com