Fulltext results:
- addon_box
- This separation of metadata from addon-data provides several benefits: * Allows components to be ... nt (e.g., determining the author of your favorite map) * Keeps everything nice and clean ===== Ana... Snowberry automatically categorizes all addons inside the box according to their type and/or contents
- pk3
- >This page needs cleanup</note> This article provides an overview of the usage of //PK3s// with Dooms... e file Superb.wad and due to the [[automatic_file_mapping_in_pk3]] it is relocated to =Data\[game]\Auto... read by Doomsday the root folder of a PK3 is considered to be relative to the Doomsday root folder. T... create a PK3 in WinZip you must gather your DEDs, maps and such and make the corresponding folders for
- lump_assembly
- rtment of [[lump]]s arranged into an assembly (inside a folder). It is also possible to include a hierarchy of folders inside a Lump Assembly (therefore puting [[lump]]s into... e below). It is even possible to nest [[wad]]s inside an assembly. The [[modding:auto_folders|automat... be utilised to load directories that contain individual [[data_lump]]s. This kind of a directory is c
- virtual_directory_mapping
- ====== Virtual directory mapping ====== [[version:1.9.0]] introduces //virtual directory mappings// (abbrev. VDM), which allow you to make the contents of one directory appear inside another directory at runtime. For example, you ... ata files somewhere on your hard drive. You could map this directory to **Data/<Game>/Auto**, which wou
- packaging_resources
- don**, **.box**, **.demo**, **.savegame**, and **.map** are all treated as ZIP files in the file system... le. Note that when accessing a nested ZIP file inside another ZIP file, a copy of the entire nested ZI... P files are only kept in memory when caching individual decompressed entries.) Note that the two cases below are identical from the engine's point of view: - **Z