Fulltext results:
- 1.9.0-beta6
- |Beta 6 bug tracker]]. ===== Fixes ===== ==== Map format ==== * Support for packed sidedefs. Th... n subsectors/segs/sidedefs/linedefs read from the map data lumps are not assumed to be valid. Instead, ... here possible else output a warning and abort the map load attempt gracefully. * Infinite loop when ... ts. * Player's in-void status was not reset on map load. This led to HOM in the sky until the player
- 1.9.0-beta1...4
- system has been enhanced with the possibility to map entire directories to a virtual location. By defa... e obvious shortcomings in this release: * Per-map initialization of the bias lighting is extremely ... no messages in the console. Console text during map load was fixed. Texture color processing was fix... checked for [[lump_name]]s when searching ===== Map data ===== * fixed: missing textures/flats no
- detailed_list_of_changes_in_doomsday_version_1.11
- y), due to an MSVC optimization error. * Show map title and number in automap (when {{:var|hud-titl... enderer ===== * Logic errors in the drawable map geometry generation resulting in numerous incompa... d rendering artefacts when dealing with id Tech 1 map hack constructs. * Fog was no longer being ena... ch erroneously attributed some leafs to the wrong map sector (resulting in rendering glitches, particul
- detailed_list_of_changes_in_doomsday_version_1.9.7
- * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... turn left & right at the same time) * automap: background does not cover entire view * segfault at start... by 98b889e2] * automap: default zoom level at map start [now closer to vanilla Doom; not identical,... ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches,
- detailed_list_of_changes_in_doomsday_version_1.12
- * Fatal error playing **Icarus: Alien Vanguard** MAP16, due to an oversight in the line-of-sight algor... images. * Fatal error playing **Eternal Doom** MAP10, due to mishandling of overlapped sectors in th... attributed sectors to BSP leafs around id Tech 1 map hacks (holes in the floor, incorrect lighting, ...). * **BSP Builder:** Failed partitioning a map with overlapped single-sided lines. ===== {{tag
- detailed_list_of_changes_in_doomsday_version_1.10
- emace spawning/repositioning. * Hexen: Missing map cluster ending intermissions (e.g., after Seven P... * Player's weapon disappears after completing a map and beginning another. * Kill, item, and secre... -op) intermission: the server was not sending the map's total kill, item and secret counts, which meant... etic: Server defaults to E1M1 ({{:var|server-game-map}} = 0). * Heretic: Activating the Wings of Wra
- 1.12
- n [[version:1.11]]: new UI framework and internal map data improvements. The old [[guide:control panel]... uide:task bar]]. ==== Highlights ==== {{ file:map_hack_selfreferencing.png?350x0}} **id Tech 1 map hacks support.** Several types of map hacks are now supported in Doomsday and maps that employ these t
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ===== * Hexen: Environment Wind sounds (e.g. Map01). There was a sound prioritization issue at map start. * Priorities defined in Sound definitions ... vailable. Fixes the problem of the game UI/infine background textures being fully white, while the console is ... connected (if [[:noinput]] is being used to run a background server). ===== UI and menus ===== * Contro
- detailed_list_of_changes_in_doomsday_version_1.14
- enderer ==== * Vignette effect drawn while no map is loaded. * Model particles were not affected... ed by the UI or the current game. * Automatic, background conversion of old savegames. * Old savegame co... d|inspectmap}} output with more information about map state and configuration ==== Shell ==== * W