Fulltext results:
- overview_of_resources_doomsday_1.x
- s such as wall textures, menu graphics and fonts, background music and sound effects are loaded from WAD files... LightMaps| Textures for dynamic lights | | Music| Background music | | Sfx| Sound effects | Another example... ata files somewhere on your hard drive. You could map this directory to //data/<game>/auto//, which wou... ual directory mapping is defined using the ''[[-vdmap]]'' option. It takes the source and destination d