Fulltext results:
- 1.9.0-beta6 @version
- engine. Existing BSP and gl node data present in maps is now ignored, we opt to always build our own. ... |Beta 6 bug tracker]]. ===== Fixes ===== ==== Map format ==== * Support for packed sidedefs. Th... ef limit and at the same time, reduce the size of maps. Both DOOM2:Plutonia and DOOM2:TNT are once agai... ing to build sector line and subsector tables for maps with damaged/invalid data structures (e.g. STARG
- 1.9.0-beta1...4 @version
- ation of various subsystems like the menu and automap). Thus development has not been at a standstill e... to one), and it has not been fully adjusted: many maps will mostly become too dark (Doom 3 fans rejoice... system has been enhanced with the possibility to map entire directories to a virtual location. By default there is a virtual mapping from ''(runtime)/Auto'' to both ''Data/(game)
- overview_of_resources_doomsday_1.x @modding
- s such as wall textures, menu graphics and fonts, background music and sound effects are loaded from WAD files... phics for menus, fonts and sprite frames | | LightMaps| Textures for dynamic lights | | Music| Background music | | Sfx| Sound effects | Another example: sound ... s will also be loaded. ===== Virtual directory mapping ===== Virtual directory mapping allows you
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- put (turn left & right at the same time) * automap: background does not cover entire view * segfault at start... up [startup fonts not installed on Unix] * automap: player marker not smoothed/angle not updated *... selection for TNT and Plutonia incorrect * automap: missing "All marks cleared" message * sky mod... * [395] regression: HacX fails to start [missing mappoint font] * Doom|Heretic: Option to display k
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- ditor. ===== Gameplay ===== * {{ file:automap_title.png?300x0}}Automap not visible in release builds (Windows only), due to an MSVC optimization error. * Show map title and number in automap (when {{:var|hud-title}} is 1). * Doom: incorrect behavior of tag 666 a
- readme_macos @guide:2.0
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... net * Standalone [[server]] running as a daemon/background process * Standalone [[Shell|Doomsday Shell]] t... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- doomsday @guide:2.0:man
- ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
- readme_windows @guide:2.0
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... net * Standalone [[server]] running as a daemon/background process * Standalone [[Shell|Doomsday Shell]] t... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- doomsday @guide:2.2:man
- ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
- doomsday @guide:2.1:man
- ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
- readme_windows @guide:2.3
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... net * Standalone [[server]] running as a daemon/background process * Standalone [[Shell|Doomsday Shell]] t... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- readme_macos @guide:2.3
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... net * Standalone [[server]] running as a daemon/background process * Standalone [[Shell|Doomsday Shell]] t... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- readme_windows @guide:2.2
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... net * Standalone [[server]] running as a daemon/background process * Standalone [[Shell|Doomsday Shell]] t... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- readme_macos @guide:2.2
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... net * Standalone [[server]] running as a daemon/background process * Standalone [[Shell|Doomsday Shell]] t... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- readme_windows @guide:2.1
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... net * Standalone [[server]] running as a daemon/background process * Standalone [[Shell|Doomsday Shell]] t... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav