Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- s such as wall textures, menu graphics and fonts, background music and sound effects are loaded from WAD files... LightMaps| Textures for dynamic lights | | Music| Background music | | Sfx| Sound effects | Another example... s will also be loaded. ===== Virtual directory mapping ===== Virtual directory mapping allows you to make the contents of one directory appear inside a
- readme_macos @guide:2.2
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... net * Standalone [[server]] running as a daemon/background process * Standalone [[Shell|Doomsday Shell]] t... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- doomsday @guide:2.2:man
- ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
- readme_windows @guide:2.2
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... net * Standalone [[server]] running as a daemon/background process * Standalone [[Shell|Doomsday Shell]] t... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- readme_macos @guide:2.3
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... net * Standalone [[server]] running as a daemon/background process * Standalone [[Shell|Doomsday Shell]] t... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- doomsday @guide:2.3:man
- ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
- readme_windows @guide:2.3
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... net * Standalone [[server]] running as a daemon/background process * Standalone [[Shell|Doomsday Shell]] t... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- running_a_server @multiplayer
- nstance of [[guide:doomsday-server]] running as a background process. This page focuses on starting and runn... in geometry can have players spawning outside the map or in walls etc. ==== autoexec.cfg ==== Best ... ariables: <code>server-game-jump = 1 server-game-map = 0 server-game-mapcycle = "T:10 12* 11 17 18 19" server-game-mapcycle-noexit = 1 server-game-mod-dama
- readme_macos @guide:2.1
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... net * Standalone [[server]] running as a daemon/background process * Standalone [[Shell|Doomsday Shell]] t... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- readme_windows @guide:2.1
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure... net * Standalone [[server]] running as a daemon/background process * Standalone [[Shell|Doomsday Shell]] t... ere in use, the overall game parameteres, current map, and other status information. **Deleting a sav
- doomsday @guide:2.1:man
- ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
- 1.12 @version
- n [[version:1.11]]: new UI framework and internal map data improvements. The old [[guide:control panel]... uide:task bar]]. ==== Highlights ==== {{ file:map_hack_selfreferencing.png?350x0}} **id Tech 1 map hacks support.** Several types of map hacks are now supported in Doomsday and maps that employ these t
- ded
- sode|Episode]] | [[version:1.15]] | | |:::| [[ded:map_info|Map Info]] | | | |:::| [[ded:line_type|Line Type]] | | Used in [[:XG]]. | |:::| [[ded:sector_typ... ate]] | | | |:::| [[ded:thing|Thing]] | | Defines map object (mobj) types. | ^ Scripts |||| |:::| [[ded... he auto directory]] * [[modding:automatic_file_mapping_in_pk3|Automatically from a PK3]] add-on *
- doomsday_engine
- s may join games already in progress. ===== Some Background ===== The Doomsday project was begun in May 1999... additions like advanced GL techniques (e.g., bump mapping) are difficult to implement without making dr
- doomsday @guide:2.0:man
- ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '