Fulltext results:
- use_oculus_rift
- You must move the game window to the HMD screen manually. The easiest way to do this is to use the dupli... port for alternative UI styles, so you'll have to manually adjust the font sizes to suit Oculus Rift. The
- create_a_light_thing
- m the Edit Thing dialog. What we need to do is to manually edit the Thing ID. * Switch to Thing mode b
- create_a_new_monster
- m the Edit Thing dialog. What we need to do is to manually edit the Thing ID. - Switch to Thing mode b
- load_resources_from_command_line
- to load the DED. At the moment the jDRP requires manually loading a DED file called **jDRP.ded**. So,
- use_deds_in_doom_builder
- ting this far then check out Dr Sleep's excellent manual available at [[http://www.doombuilder.com|DoomBui
- use_hires_textures_in_your_map
- If it doesn't, simply select the PNAMES lump and manually scroll down to the bottom of the list. | ===