Fulltext results:
- overview_of_resources_doomsday_1.x
- ry and all its subdirectories plus a //DD_DIREC// lump that has (with a high probability) a unique lump name for each file. You can invoke the utility like th... t to enforce a specific order: * You can use name prefixes that are used to sort the lumps but are ignored when the lump names are determined. The length of the prefix ca... ME.lmp// The first three characters of the file name are ignored (//01_//) and //LUMPNAME// becomes the name of the lump. * You can put a WAD inside the assembly. T... or example, in order to replace the Doom medikit (lump name MEDIA0), one would place the file //media0.png//
- dd_direc
- ectory and all its subdirectories plus a DD_DIREC lump that has (with a high probability) a unique lump name for each file. You could invoke the utility like ... writing the DD_DIREC table, the prefix "/Data/jDoom/Textures/" would be added to each file name.
- dd_defns
- ====== DD_DEFNS lump ====== //DD_DEFNS// is a special [[lump]] recognised only by Doomsday. This lump can be used to include [[:DED]] and [[xg:reference_guide]] dat... for lumps named DD_DEFNS. All the lumps with that name are processed just as if they were DED files, i.e
- graphic_patch
- es resource class directory is searched using the lump names of the original patches. For example, to re... k (jDUI). ===== Can I use patches with the same name for different games? ===== Some games (such as ... ace external patches in a subfolder with the same name as the [[guide:game mode]] you are playing. For e
- automatic_file_mapping_in_pk3
- \// * [[:pk3]]/[[:zip]] * [[modding:lmp]] (Lump) * [[:wad]] * [[:deh]] {{:veradd|1.9.0-beta... ually by adding a special prefix character to the name of a directory in the root of a PK3. ^ Prefix^
- deh_read_plugin
- f is loaded. Normally only the last //DEHACKED// lump loaded will be applied when two or more lumps with that name are found (perhaps in multiple //.wad// files). H
- lmp
- //LMP// is traditionally used as the file name extension for storing individual [[:data_lump]]s. ====== See also ====== * [[WAD]]