Fulltext results:
- sound @ded
- ]]). See [[#Sample References]] ==== Lump ==== Name of a sound [[lump]]. Used to locate the sample from a [[guide:WAD]]... ] ==== File ==== Alias of [[#Ext]] ==== File Name ==== Alias of [[#Ext]] ==== Flags ==== ^ Fla... ]] ===== Examples ===== # (Basic) Using a lump sample. Sound { Id = "pistol"; Lump = "DSPISTOL"; } # (Intermediate) Using a native fi
- map_info_syntax @ded
- Map Info { ID = ""; Name = ""; Author = ""; Flags = flag1 | flag2; Gravity = 1.... that don't have a definition of their own. ==== Name ==== Name of the map. Displayed e.g., in the automap and in the console when the map is loaded. A [[T... o use the associated string value. For example: Name = "HUSTR_E1M1"; ==== Author ==== Author of the
- overview_of_resources_doomsday_1.x @modding
- ry and all its subdirectories plus a //DD_DIREC// lump that has (with a high probability) a unique lump name for each file. You can invoke the utility like th... t to enforce a specific order: * You can use name prefixes that are used to sort the lumps but are ignored when the lump names are determined. The length of the prefix ca... ME.lmp// The first three characters of the file name are ignored (//01_//) and //LUMPNAME// becomes the name of the lump. * You can put a WAD inside the assembly. T... or example, in order to replace the Doom medikit (lump name MEDIA0), one would place the file //media0.png//
- dd_defns @modding
- ====== DD_DEFNS lump ====== //DD_DEFNS// is a special [[lump]] recognised only by Doomsday. This lump can be used to include [[:DED]] and [[xg:reference_guide]] dat... for lumps named DD_DEFNS. All the lumps with that name are processed just as if they were DED files, i.e
- lump_assembly @fs
- ====== Lump assembly ====== As the name implies, a //lump assembly// is an assortment of [[lump]]s arranged into an assembly (inside a folder). It is also pos... a [[wad]] inside the assembly. * You can use //name prefixes// that are used to sort the lumps but are ignored when the [[lump_name]]s are determined. The length of the prefix... mp </code> The first three characters of the file name are ignored ("01_") and **LUMPNAME** becomes the name of the lump. ===== Assembly loading order ===== The or
- 1.9.0-beta1...4 @version
- ks to CRC32 in Dir_FileID * fixed: [[auxiliary_lump_cache]] not checked for [[lump_name]]s when searching ===== Map data ===== * fi... = ==== XG ==== * changed: the [[dd_xgdata]] lump is now deprecated. * improved: [[end_level_xg_... r this light's halo. Either a path and [[resource_name]] OR a [[built-in_flare_resource_number]] * [[... : [[xg_line_type]] definitions now have [[xg_altername_name|alternate names]] for the iparms. * [[lin
- 1.9.0-beta6 @version
- original DOOM engine behaviour. * The lumps [[lump_pnames|PNAMES]] and [[lump_texture|TEXTURE1/2]] are no longer required. ==== DMU ==== * Runtime a... longer available. * Abstract flat management. Lump indices are no longer used as identifiers anywher... elative scale multipliers. * Display the ddkey name instead of the ASCII key code in CP_KeyGrabDrawer
- 1.9.0-beta6.4 @version
- enerators had not been reached. * Instances of lump cache abuse (writing back to cached lump memory). * 64bit portability issues in the WAV file/lump loader. * "Position of particles spawned using... retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to
- infine_script_reference @ded
- [:hexen]], where songs are identified by their [[:lump_name]]s.) The song is played in looped mode. ; ''Mu... st to use descriptive IDs like "back". The (image-lump) is the name of a lump that contains a 320x200 [[:raw_image]].... age directly into a [[:wad]] file and specify its lump name; the ''Image'' command accepts [[:pcx]] images as... pic-id) is a text string of your choosing. (patch-lump) is the name of the lump that contains the patch image. ; ''
- graphic_patch @modding
- es resource class directory is searched using the lump names of the original patches. For example, to re... k (jDUI). ===== Can I use patches with the same name for different games? ===== Some games (such as ... ace external patches in a subfolder with the same name as the [[guide:game mode]] you are playing. For e
- automatic_file_mapping_in_pk3 @modding
- \// * [[:pk3]]/[[:zip]] * [[modding:lmp]] (Lump) * [[:wad]] * [[:deh]] {{:veradd|1.9.0-beta... ually by adding a special prefix character to the name of a directory in the root of a PK3. ^ Prefix^
- dd_direc @modding
- ectory and all its subdirectories plus a DD_DIREC lump that has (with a high probability) a unique lump name for each file. You could invoke the utility like ... writing the DD_DIREC table, the prefix "/Data/jDoom/Textures/" would be added to each file name.
- lmp @modding
- //LMP// is traditionally used as the file name extension for storing individual [[:data_lump]]s. ====== See also ====== * [[WAD]]
- group @ded
- at once. Flat { ID = "" # Name of the Flat lump eg FWATER1 Tics = integer # How ma... } Texture { ID = "" # Name of the Texture lump eg SLADRIP1 Tics = integer # How m