Fulltext results:
- sound @ded
- ]]). See [[#Sample References]] ==== Lump ==== Name of a sound [[lump]]. Used to locate the sample from a [[guide:WAD]]... ] ==== File ==== Alias of [[#Ext]] ==== File Name ==== Alias of [[#Ext]] ==== Flags ==== ^ Fla... ]] ===== Examples ===== # (Basic) Using a lump sample. Sound { Id = "pistol"; Lump = "DSPISTOL"; } # (Intermediate) Using a native fi
- map_info_syntax @ded
- Map Info { ID = ""; Name = ""; Author = ""; Flags = flag1 | flag2; Gravity = 1.... that don't have a definition of their own. ==== Name ==== Name of the map. Displayed e.g., in the automap and in the console when the map is loaded. A [[T... o use the associated string value. For example: Name = "HUSTR_E1M1"; ==== Author ==== Author of the
- overview_of_resources_doomsday_1.x @modding
- e will check through all the loaded WAD files for lumps named //DD_DEFNS//. All the lumps with that name are processed just as if they were DED files, i.e... It contains a table that translates file paths to lump names. An example is shown below: <code> FILE001 /M... ry and all its subdirectories plus a //DD_DIREC// lump that has (with a high probability) a unique lump name for each file. You can invoke the utility like th... t to enforce a specific order: * You can use name prefixes that are used to sort the lumps but are ignored when the lump names are determined. The length of the prefix ca
- dd_defns @modding
- e will check through all the loaded WAD files for lumps named DD_DEFNS. All the lumps with that name are processed just as if they were DED files, i.e... ain a DED file in plain text format. The DD_DEFNS lumps are applied in the order in which they have been loaded. The lump itself is a pure text format that can be edited in any text editor such as Notepad. However a lump editor is then required to extract or insert this
- lump_assembly @fs
- ====== Lump assembly ====== As the name implies, a //lump assembly// is an assortment of [[lump]]s arranged into an assembly (inside a folder). It is also possible to include a hierarchy of folders inside a Lump Assembly (therefore puting [[lump]]s into "namespaces" where they can have a load order implied; ... a [[wad]] inside the assembly. * You can use //name prefixes// that are used to sort the lumps but are ignored when the [[lump_name]]s are determined. The length of the prefix... ength of the prefix by adding an extension to the name of the directory that contains the lumps. An example that uses a prefix with 3 character
- 1.9.0-beta1...4 @version
- ks to CRC32 in Dir_FileID * fixed: [[auxiliary_lump_cache]] not checked for [[lump_name]]s when searching ===== Map data ===== * fi... = ==== XG ==== * changed: the [[dd_xgdata]] lump is now deprecated. * improved: [[end_level_xg_... r this light's halo. Either a path and [[resource_name]] OR a [[built-in_flare_resource_number]] * [[... utomatic_file_mapping_in_pk3]]: files in 'keyword-named' folders in the [[root_of_a_pk3]] mapped to dire
- 1.9.0-beta6 @version
- port the original DOOM engine behaviour. * The lumps [[lump_pnames|PNAMES]] and [[lump_texture|TEXTURE1/2]] are no longer required. ==== DMU ==== * Runtime aliases for DM... jects similar to mobjs. * Revised DMU property names. ==== Map format ==== * [[bsp]] data is no... longer available. * Abstract flat management. Lump indices are no longer used as identifiers anywher
- 1.9.0-beta6.3 @version
- history buffer. === Definitions === * File names specified in DED definitions that include a file... cified, first check for a file matching the whole name including extension. If not found, then check for other files named similarly but with a different extension (the ex... pting to set a map par time, if the search-by-map-name returns empty handed. Thanks yagisan. ===== Cha
- 1.9.0-beta6.4 @version
- enerators had not been reached. * Instances of lump cache abuse (writing back to cached lump memory). * 64bit portability issues in the WAV file/lump loader. * "Position of particles spawned using... retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to
- 1.9.0-beta6.8 @version
- l error when attempting to load zero-length sound lumps e.g., dakills.wad http://www.doomworld.com/idgam... l&aid=2897918&group_id=74815&atid=542099 * Map name strings from Plutonia and TNT could not be change... mes. * Debug messages such as "P_MaterialNumForName: "MYTEX" in namespace 1 not found!" are only produced at log verbosity level 1 or greater. ==== Commo
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- lientside InFine [with client skip] * resource namespace population issues [F_MatchFileName matching partial paths] * busy mode progress animation jumps... * -vdmap'd paths do not populate into resource namespaces * color palette not found [with model re... s ====== ===== Engine ===== * [[:dd_defns]] lumps not parsed. * Console background flicker duri
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- * Mishandling of malformed Doom-format sound lumps. ===== Console ===== * Potential crash fro... or attempting to play add-ons using invalid Patch lumps to hide sprites. * Categorization of "addon" textures in PWAD TEXTURE1/2 lumps. * Plane glows were not drawn while a plane w... 2 (Mage) was broken (tried loading from the wrong lumps). * Hexen v1.0 and v1.1: Player color transla
- infine_script_reference @ded
- [:hexen]], where songs are identified by their [[:lump_name]]s.) The song is played in looped mode. ; ''Mu... st to use descriptive IDs like "back". The (image-lump) is the name of a lump that contains a 320x200 [[:raw_image]].... age directly into a [[:wad]] file and specify its lump name; the ''Image'' command accepts [[:pcx]] images as... pic-id) is a text string of your choosing. (patch-lump) is the name of the lump that contains the patch image. ; ''
- graphic_patch @modding
- es resource class directory is searched using the lump names of the original patches. For example, to replace... .png to the Patches directory. The original data lumps are required even if an external resource is fou... k (jDUI). ===== Can I use patches with the same name for different games? ===== Some games (such as Doom 1 and Doom 2) use the same names for specific patches even though they are differ
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- e and/or resource finder. * Handle zero-length lumps between S(*)_START/_END markers. | ===== {{tag|... cepts an optional 'exit' argument, to specify the name of the exit to lookup from the map progression fo... res unsupported ZDoom-specific extensions. * Renamed plugin from WadMapConverter. Importing of id Tec