Fulltext results:
- sound @ded
- ing order (top to bottom): * [[#Ext]] * [[#Lump]] ==== Linked Sounds ==== The [[#Link]], [[#Li... d { Id = ""; Name = ""; Ext = ""; Lump = ""; File = ""; File Name = ""; ... in a [[ZIP]]). See [[#Sample References]] ==== Lump ==== Name of a sound [[lump]]. Used to locate the sample from a [[guide:WAD]] archive. See [[#Sample R
- map_info_syntax @ded
- ifier of the Music definition, not the actual MUS lump found in a WAD file. ==== Par time ==== Par ti
- overview_of_resources_doomsday_1.x @modding
- e will check through all the loaded WAD files for lumps named //DD_DEFNS//. All the lumps with that name are processed just as if they were DED files, i.e. th... a DED file in plain text format. The //DD_DEFNS// lumps are applied in the order in which they have been... s a virtual file container ==== Another special lump used by Doomsday is //DD_DIREC//. It contains a t
- wad @guide
- ==== See also ===== * [[modding:PWAD]] * [[modding:Data lump]] * [[modding:WAD directory]]
- adjusting_color_settings @guide
- engine, you might try the following: The PLAYPAL lump consists of 14 palettes each 256 colors long. Doo... to create a WAD file out of the modified palette lump, the engine can read single data lumps as well. You can use the -file command line option, or put the n
- dd_defns @modding
- ====== DD_DEFNS lump ====== //DD_DEFNS// is a special [[lump]] recognised only by Doomsday. This lump can be used to include [[:DED]] and [[xg:reference_guide]] dat... e will check through all the loaded WAD files for lumps named DD_DEFNS. All the lumps with that name are
- lump_assembly @fs
- ====== Lump assembly ====== As the name implies, a //lump assembly// is an assortment of [[lump]]s arranged into an assembly (inside a folder). It is also possible to include a hierarchy of folders inside a Lump Assembly (therefore puting [[lump]]s into "namesp
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- exLex parser for reading of Hexen specific script lumps (ANIMDEFS, etc...). * No longer dependent on
- 1.8.5 @version
- [[external_resource_file]]s instead of [[wad]] [[lump]]s ([[detail]]:File) * [[external_resource_fil
- 1.8.6 @version
- a [[pk3]] mapped to the [[auto_folders]] * [[lump_assembly]] prefixes * [[reflection]]:Min color
- 1.9.0-beta1...4 @version
- ks to CRC32 in Dir_FileID * fixed: [[auxiliary_lump_cache]] not checked for [[lump_name]]s when searching ===== Map data ===== * fixed: missing textu... = ==== XG ==== * changed: the [[dd_xgdata]] lump is now deprecated. * improved: [[end_level_xg_
- 1.9.0-beta6 @version
- ors/segs/sidedefs/linedefs read from the map data lumps are not assumed to be valid. Instead, determine ... port the original DOOM engine behaviour. * The lumps [[lump_pnames|PNAMES]] and [[lump_texture|TEXTURE1/2]] are no longer required. ==== DMU ==== * Runtime a
- 1.9.0-beta6.1 @version
- n addition, switches defined via the [[switches]] lump were ignored. ==== jDoom ==== * Fixed: "Arm
- 1.9.0-beta6.3 @version
- resently available). * Use the original STCFN* lumps for the small graphic font (desaturate and amplify at load time). Removed FONTA* lumps from jDOOM.pk3 Mods which replace this the small
- 1.9.0-beta6.4 @version
- enerators had not been reached. * Instances of lump cache abuse (writing back to cached lump memory). * 64bit portability issues in the WAV file/lump loader. * "Position of particles spawned using