Fulltext results:
- overview_of_resources_doomsday_1.x
- e will check through all the loaded WAD files for lumps named //DD_DEFNS//. All the lumps with that name are processed just as if they were DED files, i.e. th... a DED file in plain text format. The //DD_DEFNS// lumps are applied in the order in which they have been... s a virtual file container ==== Another special lump used by Doomsday is //DD_DIREC//. It contains a t
- dd_defns
- ====== DD_DEFNS lump ====== //DD_DEFNS// is a special [[lump]] recognised only by Doomsday. This lump can be used to include [[:DED]] and [[xg:reference_guide]] dat... e will check through all the loaded WAD files for lumps named DD_DEFNS. All the lumps with that name are
- dd_direc
- ====== DD_DIREC lump ====== //DD_DIREC// is a special lump recognised only by Doomsday. It contains a table that translates file paths to lump names. An example is shown below: <code>FILE001 ... rom real files. Each line in DD_DIREC contains a lump/path pair. The paths that begin with a (back)slas
- tex_c
- nd then adding the compiled PNAMES and TEXTURE1/2 lumps into the map's WAD. Note that some map editors ... important to note that the PNAMES and TEXTURE1/2 lumps only contain texture definitions. The actual graphics are in separate data lumps, the names of which are listed in PNAMES. ====... of a WAD file that contains PNAMES and TEXTURE1/2 lumps: <code>texc -i some.wad output.tx </code> The g
- deh_read_plugin
- infiniteammo.deh ===== Automatic loading ===== Lumps named //DEHACKED// in [[wad|.wad files]] will be... f is loaded. Normally only the last //DEHACKED// lump loaded will be applied when two or more lumps with that name are found (perhaps in multiple //.wad// fi
- graphic_patch
- es resource class directory is searched using the lump names of the original patches. For example, to re... .png to the Patches directory. The original data lumps are required even if an external resource is fou
- hexen_mapinfo
- ====== Hexen MAPINFO data lump ====== MAPINFO is a WAD data lump that contains text-format metadata for one or more maps. ===== Diale
- resource_uris
- ont flats:floor0_6 textures:bigdoor1 <code> lumps:playpal lumpdir:004 </code> ====== See also ====== * [[internal_file_system]]
- automatic_file_mapping_in_pk3
- \// * [[:pk3]]/[[:zip]] * [[modding:lmp]] (Lump) * [[:wad]] * [[:deh]] {{:veradd|1.9.0-beta
- lmp
- file name extension for storing individual [[:data_lump]]s. ====== See also ====== * [[WAD]]
- raw_screen
- used to store 320 x 200 pixel paletted images. A lump containing a raw screen image (for example Hereti