Fulltext results:
- infine_script_reference
- [:hexen]], where songs are identified by their [[:lump_name]]s.) The song is played in looped mode. ;... background fully transparent. ; ''Flat'' (flat-lump) : Set the [[:flat]] that is used as a tiled b... === Pictures === ; ''Image'' (pic-id) (image-lump) : Create a picture object. It will be associa... st to use descriptive IDs like "back". The (image-lump) is the name of a lump that contains a 320x200 [[
- sound
- ing order (top to bottom): * [[#Ext]] * [[#Lump]] ==== Linked Sounds ==== The [[#Link]], [[#Li... d { Id = ""; Name = ""; Ext = ""; Lump = ""; File = ""; File Name = ""; ... in a [[ZIP]]). See [[#Sample References]] ==== Lump ==== Name of a sound [[lump]]. Used to locate the sample from a [[guide:WAD]] archive. See [[#Sample R
- music
- ==== Syntax ===== Music { Id = ""; Lump = ""; Ext = ""; File = ""; File Name... . There is no limit on length, spaces etc. ==== Lump ==== If the track is to be taken from a wad, sim... need to have this field in the definition. ==== Lump/Ext/File Name ==== There is only need for one of... cepted by Doomsday). If you intend to use a music lump from a wad, you don't need to have any of these f
- detail
- # Deprecated. An alias of Texture = "". Lump = "" # Lump name of the detail texture (e.g. "DTLROUGH"). This must # be a 64x64, 128x128 o... white image). This means the size of # the lump can be either 4096, 16384 or 65536 bytes.
- group
- Flat { ID = "" # Name of the Flat lump eg FWATER1 Tics = integer # How ma... e { ID = "" # Name of the Texture lump eg SLADRIP1 Tics = integer # How m
- map_info_syntax
- ifier of the Music definition, not the actual MUS lump found in a WAD file. ==== Par time ==== Par ti
- sprite
- ite. Must be four characters long. Sprite # frame lump names always begin with a sprite ID. }