Fulltext results:
- quick_guide_to_amethyst @devel
- s used together with {{cmd|@}}{{cmd|ifdef}} and {{cmd|@}}{{cmd|ifndef}} to handle the case where the original condition fails. For instance: <code> @ifdef{WIN32}{ @requi... d Library macros ===== ==== begin ==== The {{cmd|@}}{{cmd|begin}} macro generates the title of the document. It must be placed before the document cont... ^ Purpose^ Usage^ Result | | No space before| a {{cmd|@}}{{cmd|glue}}{b c}| ab c | | Remove all spaces|
- 1.9.0-beta6 @version
- [[pk3]] ==== Misc ==== * Added [[listmaterials]]:[[ccmd]] List all currently registered [[materials]]. * New [[blockmap]] display for debug purposes: ... = Draw all owned keys. * Enhanced [[give]]:[[ccmd]] Can now be used to give individual ammos, keys ... ss-vitality]]:[[cvar]]. * Enhanced [[give]]:[[ccmd]] Can now be used to give individual ammos, keys
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ndicators * fixed infinite loop when -iwad equals the Doomsday install dir * material subsystem ... missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [missing mappoint font] * Doom|Heretic: Option to display kills/items/secrets huds only in automap * Unix: tex
- overview_of_resources_doomsday_1.x @modding
- Class^ Description | | Textures| Textures for walls and flats (floors and ceilings) | | Flats| Textur... ble in the Doomsday source repository under ///tools/wadtool//. ===== Lump assemblies instead of WA... ter. Color keying allows having transparent pixels in an image format that has no alpha channel. Col... s keys, and will be replaced with transparent pixels. Examples: * To create a high-resolution t
- 1.9.0-beta1...4 @version
- ==== * 3D model renderer is broken. Most models in =jdoom-resource-pack-1.01.zip= will show up as... re]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... p" instead ===== Input/Controllers ===== * ccmd 'listbindings': List bindings in a specific binding class (<code>listbindings map</code>) * ccmd 'bind': Bind a command for a specific binding cla
- doomsday @guide:2.3:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... -loglevel'' : Set the log output level. The levels are: XVerbose, Verbose, Message, Note, Warning, E... s all log messages (normal and developer, all levels). ; ''-warp'' : When starting directly into a... s including 3D graphics, fully customizable controls and client/server multiplayer, making them more a
- jdoom_version_1_15_0-beta1_.4 @games
- int value in the range [0...1]. * Changed: [[ccmd]] [[give]]: number (0-NUMWEAPONS) = give an indiv... the player the power of flight. * Changed: [[ccmd]] [[reveal]]: Added mode 4 = show [[subsector]]s when viewing the [[automap]]. * Changed: [[ccmd]] [[spawnmobj]]: Added an alternative means to sp... s would be spawned into the map at start. * [[ccmd]] [[exitlevel]]: Exit the current level via the n
- doomsday @guide:2.2:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... -loglevel'' : Set the log output level. The levels are: XVerbose, Verbose, Message, Note, Warning, E... s all log messages (normal and developer, all levels). ; ''-warp'' : When starting directly into a... s including 3D graphics, fully customizable controls and client/server multiplayer, making them more a
- doomsday @guide:2.1:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... -loglevel'' : Set the log output level. The levels are: XVerbose, Verbose, Message, Note, Warning, E... s all log messages (normal and developer, all levels). ; ''-warp'' : When starting directly into a... s including 3D graphics, fully customizable controls and client/server multiplayer, making them more a
- readme_windows @guide:2.3
- s including 3D graphics, fully customizable controls and client/server multiplayer, making them more a... bjects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [... es]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (l... modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenGL
- readme_macos @guide:2.3
- s including 3D graphics, fully customizable controls and client/server multiplayer, making them more a... bjects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [... es]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (l... modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenGL
- readme_windows @guide:2.2
- s including 3D graphics, fully customizable controls and client/server multiplayer, making them more a... bjects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [... es]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (l... modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenGL
- readme_macos @guide:2.2
- s including 3D graphics, fully customizable controls and client/server multiplayer, making them more a... bjects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [... es]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (l... modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenGL
- readme_windows @guide:2.1
- s including 3D graphics, fully customizable controls and client/server multiplayer, making them more a... bjects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and m... es]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (l... modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenGL
- readme_macos @guide:2.1
- s including 3D graphics, fully customizable controls and client/server multiplayer, making them more a... bjects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and m... es]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (l... modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenGL