Fulltext results:
- quick_guide_to_amethyst @devel
- with the option ''[[-d]]''.</blockquote> The {{cmd|@}}{{cmd|else}} keyword is used together with {{cmd|@}}{{cmd|ifdef}} and {{cmd|@}}{{cmd|ifndef}} to handle the case where the original condition fails. For instance: <code> @ifdef{WIN32}{ @require{win32_specific_section.ame} } @else { @require{generic_section.ame} }</code> ... d Library macros ===== ==== begin ==== The {{cmd|@}}{{cmd|begin}} macro generates the title of the
- 1.9.0-beta6 @version
- Control Panel and console. * Added [[togglefullscreen]]:[[ccmd]] Toggle between fullscreen and windowed mode. ... [[pk3]] ==== Misc ==== * Added [[listmaterials]]:[[ccmd]] List all currently registered [[materials]]. * New [[blockmap]] display for debug purposes: ... === * Make use of multisampling to achieve fullscreen anti aliasing, if available. ==== Common c
- player_controls @devel
- ====== Player controls ====== This article describes the system of how input events are used for con... . ===== Motivation ===== Why are player controls being reworked? * Engine-side control manageme... ion between single-player and multiplayer, and ticcmds are no longer used. * Support for multiple lo... onfiguration of input device axes to player controls. ===== How players are controlled? ===== {{ f
- doomsday @guide:2.3:man
- le files that can then be loaded in games. It is also possible to load data files at runtime by openin... s in windowed mode. The default is to start in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specifies which display resolution to u... ''-center'' : Center the window (when not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execu
- doomsday @guide:2.2:man
- le files that can then be loaded in games. It is also possible to load data files at runtime by openin... s in windowed mode. The default is to start in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specifies which display resolution to u... ''-center'' : Center the window (when not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execu
- doomsday @guide:2.1:man
- le files that can then be loaded in games. It is also possible to load data files at runtime by openin... s in windowed mode. The default is to start in fullscreen mode. ; ''-wh'' : Sets the size of the Doomsday window. In fullscreen mode specifies which display resolution to u... ''-center'' : Center the window (when not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execu
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ndicators * fixed infinite loop when -iwad equals the Doomsday install dir * material subsystem ... missing "All marks cleared" message * sky models not rendered * [395] regression: HacX fails to start [missing mappoint font] * Doom|Heretic: Option to display kills/items/secrets huds only in automap * Unix: tex
- readme_windows @guide:2.3
- s including 3D graphics, fully customizable controls and client/server multiplayer, making them more a... bjects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [... es]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (l... modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenGL
- readme_windows @guide:2.2
- s including 3D graphics, fully customizable controls and client/server multiplayer, making them more a... bjects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [... es]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (l... modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenGL
- readme_windows @guide:2.1
- s including 3D graphics, fully customizable controls and client/server multiplayer, making them more a... bjects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and m... es]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (l... modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenGL
- readme_macos @guide:2.3
- s including 3D graphics, fully customizable controls and client/server multiplayer, making them more a... bjects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [... es]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (l... modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenGL
- readme_macos @guide:2.2
- s including 3D graphics, fully customizable controls and client/server multiplayer, making them more a... bjects * [[Particle effects]] system * 3D models for world objects, [[skies]], [[skyboxes]], and [... es]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (l... modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenGL
- readme_macos @guide:2.1
- s including 3D graphics, fully customizable controls and client/server multiplayer, making them more a... bjects * [[Particle effects]] system * 3D models for world objects (with per-vertex lighting and m... es]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (l... modified hq2x algorithm Resources: * [[3D models]]: FBX and MD5 with skeletal animation and OpenGL
- overview_of_resources_doomsday_1.x @modding
- Class^ Description | | Textures| Textures for walls and flats (floors and ceilings) | | Flats| Textur... ically read at startup. The definition files are also loaded in alphabetical order, including all the ... de a container) in the //auto// directories will also be loaded. ===== Virtual directory mapping ==... oes not affect virtual files in PK3s or anywhere else. The virtual directory mappings are tried when a
- infine_script_reference @ded
- by the scripts for creating "finale" animations (also, //fin// is French for "end").)) is a very simpl... ts are written in [[InFine]] definitions. It can also be used to define introductory animations (InFin... mark the end of a compound. Don't use semicolons elsewhere. An example of how semicolons are used: <c... ===== The whole screen is thought to be 320 pixels wide and 200 pixels tall, regardless of the actua