Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- is placed in the correct directory, Doomsday will load and use it automatically. Resources are divided... Encrypted archives are not allowed. If you try to load an encrypted or password protected ZIP/PK3 file, ... utomatic loading of data files can be utilised to load directories that contain individual data lumps. T... WAD lump. When using the ''[[-file]]'' option to load detail texture lumps, the file names of the image
- readme_macos @guide:2.2
- ciated save files. Each game can be configured to load additional mods (WADs, PK3s, data files, resource... cached for later access. This allows Doomsday to load the resources faster and operate more efficiently... er mods.** By default, clients are not allowed to load mods in addition to what the server is using. Thi... files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game''
- doomsday @guide:2.2:man
- files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game''... n then be loaded in games. It is also possible to load data files at runtime by opening the Packages sid... ref="#taskbar">Task Bar</a></html>) or with the ''load'' console command. ; ''-game'' | ''-g'' : Sets the game to load after startup. If omitted, the Home screen will b
- readme_windows @guide:2.2
- ciated save files. Each game can be configured to load additional mods (WADs, PK3s, data files, resource... cached for later access. This allows Doomsday to load the resources faster and operate more efficiently... er mods.** By default, clients are not allowed to load mods in addition to what the server is using. Thi... files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game''
- readme_macos @guide:2.3
- ciated save files. Each game can be configured to load additional mods (WADs, PK3s, data files, resource... cached for later access. This allows Doomsday to load the resources faster and operate more efficiently... er mods.** By default, clients are not allowed to load mods in addition to what the server is using. Thi... files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game''
- doomsday @guide:2.3:man
- files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game''... n then be loaded in games. It is also possible to load data files at runtime by opening the Packages sid... ref="#taskbar">Task Bar</a></html>) or with the ''load'' console command. ; ''-game'' | ''-g'' : Sets the game to load after startup. If omitted, the Home screen will b
- readme_windows @guide:2.3
- ciated save files. Each game can be configured to load additional mods (WADs, PK3s, data files, resource... cached for later access. This allows Doomsday to load the resources faster and operate more efficiently... er mods.** By default, clients are not allowed to load mods in addition to what the server is using. Thi... files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game''
- doomsday @guide:2.1:man
- files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game''... n then be loaded in games. It is also possible to load data files at runtime by opening the Packages sid... ref="#taskbar">Task Bar</a></html>) or with the ''load'' console command. ; ''-game'' | ''-g'' : Sets the game to load after startup. If omitted, the Home screen will b
- readme_windows @guide:2.1
- ciated save files. Each game can be configured to load additional mods (WADs, PK3s, data files, resource... cached for later access. This allows Doomsday to load the resources faster and operate more efficiently... er mods.** By default, clients are not allowed to load mods in addition to what the server is using. Thi... files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game''
- readme_macos @guide:2.1
- ciated save files. Each game can be configured to load additional mods (WADs, PK3s, data files, resource... cached for later access. This allows Doomsday to load the resources faster and operate more efficiently... er mods.** By default, clients are not allowed to load mods in addition to what the server is using. Thi... files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game''
- running_doomsday_in_unix @guide
- a custom shell script, there are two ways you can load [[pk3]]s and [[wad]]s: * Use the special auto... r choosing. The environment variable [[deng_midi_cmd_env_]] determines the command that will be used w... [nomusic_option_]]. For example, the [[deng_midi_cmd_env_]] environment variable could be set like this: export DENG_MIDI_CMD="aplaymidi -p 65:0" The default program for MIDI
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- yer progress. * Recover from a failed savegame load, returning the user to the title screen (any erro... or interpretation of old savegames. * Added {{:cmd|inspectsavegame}} for inspecting .save package metadata. * Improved {{:cmd|inspectmap}} output with more information about m
- 1.9.0-beta1...4 @version
- messages in the console. Console text during map load was fixed. Texture color processing was fixed so... re]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... * changed: [[bsp]] data is no longer required to load maps if runtime node building is enabled (cvar 'b... to loading the map in Doomsday * improved: map load time greatly improved with large maps * improv
- 1.11 @version
- er. You can also bind any key or other event to {{cmd|panel}} to open the Control Panel your own way. ... ** will always provide access to it. As always, {{cmd|defaultbindings}} can be used to restore the defa... e variables have been removed. The first time you load a game, errors about these will be printed in you