Fulltext results:
- 1.9.0-beta1...4
- messages in the console. Console text during map load was fixed. Texture color processing was fixed so... re]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... ness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons * fixed: network games (now compat... * changed: [[bsp]] data is no longer required to load maps if runtime node building is enabled (cvar 'b
- detailed_list_of_changes_in_doomsday_version_1.15
- ==== {{tag|XG}} ===== * XG stops working when loading a saved game. * XG Power class if health be... int of 0. * XG sector ambient sounds not saved/loaded. * Broken stair build spreading algorithm. ... switch from non-homing to homing when saving and loading games. ===== {{tag|Hexen}} ===== * Misin... engine is reset. This allows customized episodes loaded at runtime to be reflected in the menu. * {{
- detailed_list_of_changes_in_doomsday_version_1.14
- ==== * Vignette effect drawn while no map is loaded. * Model particles were not affected by dyna... Games ==== * Mismanagement of game rules when loading savegames. * Menu, editfield widgets: when ... the UI; images shared by multiple widgets are not loaded more than once. * Old Doomsday GUI widgets w... yer progress. * Recover from a failed savegame load, returning the user to the title screen (any erro
- detailed_list_of_changes_in_doomsday_version_1.13
- ibcommon}} ===== * Fatal error attempting to load a map containing lines with no sides * Reading... disabled. * Busy mode (e.g., during startup or loading a map) is now longer separate from the regular... palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|Input}} ===== ... a GL shader. The effect can be configured with {{:cmd|postfx}}. * Texture atlases can use a kd-tree
- 1.11
- er. You can also bind any key or other event to {{cmd|panel}} to open the Control Panel your own way. ... ** will always provide access to it. As always, {{cmd|defaultbindings}} can be used to restore the defa... e variables have been removed. The first time you load a game, errors about these will be printed in you
- 1.14
- ormerly called Ring Zero) allowing you to browse, load and inspect **ongoing multiplayer** and **availab... This is where you'll end up without a game being loaded and what will eventually evolve into a full [[s... ation of Doomsday, note the following: * The {{cmd|tutorial}} will be shown on the first launch of 1
- detailed_list_of_changes_in_doomsday_version_1.12
- mize your own. Profiles work independently of the loaded game plugin. * When opening the log for the ... doomsday_script]] mode. * Added the command {{:cmd|rendedit}} to open the Renderer Appearance editor sidebar. * Improved the command {{:cmd|help}} to list autocompletion and log navigation