Fulltext results:
- 1.9.0-beta6
- ented support for engine-side console command ([[ccmd]]) parameter validation and overloading. This improves robustness, security and simpli... nality. Currently, the old style of (local) per-ccmd parameter management can be requested by specifyi... . ==== Audio ==== * Added [[pausemusic]]:[[ccmd]] Pause the currently playing music track. ====... l and console. * Added [[togglefullscreen]]:[[ccmd]] Toggle between fullscreen and windowed mode.
- 1.9.0-beta1...4
- messages in the console. Console text during map load was fixed. Texture color processing was fixed so... re]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... ness_issue]]s in model rendering, [[xg]], [[wav]] loading, buttons * fixed: network games (now compat... p" instead ===== Input/Controllers ===== * ccmd 'listbindings': List bindings in a specific bindi
- detailed_list_of_changes_in_doomsday_version_1.9.7
- revent clientside overlaps] * [376] slow addon loading [with numerous zips] * Hexen: Bishop missil... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numerica... ssion: dedicated server resource access failures [loads fonts; fails to find doomsday.ded; when installe... ate readme * WARNING: Phase 1 of game resource loading does not presently prioritize ZIP [no longer a
- 1.9.0-beta5
- , [[light]] definitions. ==== Misc ==== * [[loadhelp]]: [[ccmd]] reload the help file (contains help information displayed in the [[console]] and the [[doomsday_contr
- 1.9.0-beta6.4
- * 64bit portability issues in the WAV file/lump loader. * "Position of particles spawned using the ... chvile while playing Ultimate DOOM via XG or the ccmd "spawnmobj"). * Mobj types specifically disabl... acker.php?aid=2799274) * "Map crash when you reload after death" (http://sourceforge.net/tracker/inde... pDehRead ==== * "Compatible Dehacked file not loading" (http://sourceforge.net/tracker/?func=detail&
- detailed_list_of_changes_in_doomsday_version_1.15
- ==== {{tag|XG}} ===== * XG stops working when loading a saved game. * XG Power class if health be... int of 0. * XG sector ambient sounds not saved/loaded. * Broken stair build spreading algorithm. ... switch from non-homing to homing when saving and loading games. ===== {{tag|Hexen}} ===== * Misin... engine is reset. This allows customized episodes loaded at runtime to be reflected in the menu. * {{
- 1.9.0-beta6.9
- ing. ===== Fixes ===== ==== Engine ==== * Loading of 256x256 raw detail textures. * Crash whe... ommand line option. * Crash when attempting to load a saved game before having started a new game. ht... o 16bit. * Crash when attempting to use the [[ccmd]] [[add]] without all required arguments. * Fr... r completing initial startup before beginning the load sequence, resulting in "color smearing". * "In
- detailed_list_of_changes_in_doomsday_version_1.13
- ocolumn| ===== {{tag|Updater}} ===== * Downloading files from SourceForge. ===== {{tag|UI}} ===... ibcommon}} ===== * Fatal error attempting to load a map containing lines with no sides * Reading... disabled. * Busy mode (e.g., during startup or loading a map) is now longer separate from the regular... palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|Input}} =====
- detailed_list_of_changes_in_doomsday_version_1.14
- ==== * Vignette effect drawn while no map is loaded. * Model particles were not affected by dyna... Games ==== * Mismanagement of game rules when loading savegames. * Menu, editfield widgets: when ... the UI; images shared by multiple widgets are not loaded more than once. * Old Doomsday GUI widgets w... yer progress. * Recover from a failed savegame load, returning the user to the title screen (any erro
- 1.9.0-beta6.2
- alchemy/||ALchemy]], Vista will currently fail to load the dsDirectSound plugin on startup. We are aware... ===== ==== Engine ==== * Optimize: Improved load time with large maps (memory allocation of vertex... Changed: "msgrefresh" is now an impulse, the [[ccmd]] by the same name has been removed. * Changed... Changed: "msgrefresh" is now an impulse, the [[ccmd]] by the same name has been removed. * Changed
- detailed_list_of_changes_in_doomsday_version_1.12
- ame UI element elsewhere, e.g., in the update download dialog. * Background tasks (multithreading) is... mize your own. Profiles work independently of the loaded game plugin. * When opening the log for the ... doomsday_script]] mode. * Added the command {{:cmd|rendedit}} to open the Renderer Appearance editor sidebar. * Improved the command {{:cmd|help}} to list autocompletion and log navigation
- 1.9.0-beta6.8
- lscreen mode. * Fatal error when attempting to load zero-length sound lumps e.g., dakills.wad http://... 815&atid=542099 * Uninitialized variable in [[ccmd]] [[spawnmobj]] which would result in mobjs alway... 15&atid=542099 * "Dormant foes waking up after loading saved game". http://sourceforge.net/tracker/?f... of the map title patch graphic. * Using the [[ccmd]] "give" to give the player health; amount given
- 1.9.0-beta6.6
- //, //-def//, and //-defs//. It was attempting to load all of the command line arguments as files/defini... * "Getting stuck behind moved surfaces after reloading level" http://sourceforge.net/tracker/?func=de... ST SOULS". ==== Heretic ==== * Using the [[ccmd]] //give// it is now possible to give a batch of
- 1.11
- er. You can also bind any key or other event to {{cmd|panel}} to open the Control Panel your own way. ... ** will always provide access to it. As always, {{cmd|defaultbindings}} can be used to restore the defa... e variables have been removed. The first time you load a game, errors about these will be printed in you
- 1.14
- ormerly called Ring Zero) allowing you to browse, load and inspect **ongoing multiplayer** and **availab... This is where you'll end up without a game being loaded and what will eventually evolve into a full [[s... ation of Doomsday, note the following: * The {{cmd|tutorial}} will be shown on the first launch of 1