Fulltext results:
- reference_guide @xg
- y in an interaction. ==== Examples ==== * [[line_type_examples|Line Type examples]] * [[sector_type_examples|Sector Type examples]] * [[colored_xg_sector_lighting_example|Sector light color examples]] * [[howto:combination_lock|How to create a c... k]] ==== Reference guides ==== * [[xg:class|Line classes]] * [[xg:sector_type|Sector types]]
- particle_generator_examples @modding
- wn Rnd = 0.3 Presim = 175 Stage { Type = line Tics = 30000 Color = { .6, .6, .6... Flags = stagetouch } Stage { Type = line Tics = 30 Color = { .6, .6, .6, 1... = 0.9 Resistance = 0.3 } Stage { Type = line Tics = 2 Color = { .6, .6, .6, 0}... 3; Color { 1 .4 .3 .5 }; }; Stage { Type = "pt_line"; Flags = "ptf_bright ptf_dietouch"; Tics
- line_type @xg
- ====== Line Type (XG, DED) ====== A //Line Type// defines the behavior of a [[modding:line|map line]], i.e., a wall in the m... when some other triggering condition occurs. Some examples of line classes include [[xg:class:plane_move|Move Plane]... d [[xg:class:wall_texture|Change Wall Texture]]. Line types are a fundamental building block of XG. Please s
- examples @xg
- ====== Line Type examples ====== ===== Restore sector light color & luminance ===== <code> Line Type { ID = 6101 Flags2 = when_deact | when_act ... gged. ===== Change wall material ===== <code> Line Type { ID = 5070 Flags = player_use Flags2 = ... d once. ===== Lower sector floor ===== <code> Line Type { ID = 5006 Comment = "Lower when Poss gone
- sector_type @ded
- e { ID = 5002; Comment = "Immediately trigger line type 6101"; Ticker chain = 6101; Ticker chain coun... event be will sent once, immediately, to the [[xg:line type]] 6101. ==== Water current ==== <code> Sector Type { ID = 5001; Comment = "Scroll along tag 9999... aterial will scroll, in the direction that sector line with the act tag 9999 is pointing. Material scrol
- sector_type @xg:class
- type]], or zero. | ===== Examples ===== Line Type { ID = 5071 Flags = player_use ... pe = 0 } When activated, all sectors whose tag is equal to that of the line being activated will have their sector type set to zero (removed).
- quick_guide_to_amethyst @devel
- . It has been implemented as a Unix-style command line tool. This short guide describes the use of Ame... </code> To view a list of the available command line options: <code> # amethyst --help</code> //am... e following output filters, chosen with a command line option. ^ Output filter^ Option | | Plain text|... h Amethyst, you are giving the text processor two types of information: document content and processing
- line_teleport @xg:class
- ]) by the activator. | ===== Examples ===== Line Type { ID = 5020 Flags = player_cross Flags2 = when_act | any Class = line_teleport Type = timed_off Count = -1 Target Ref = "lref_index" Target Num = 123... Exit Side = 0 Always Stomp = 1 } The line is activated when the player crosses it. On activ
- syntax @wiki
- > as well. **Paragraphs** are created from blank lines. If you want to **force a newline** without a pa... ackslashes followed by a whitespace or the end of line. This is some text with some linebreaks\\ Note that the two backslashes are only recognized at the end of a line\\ or followed by\\ a whitespace \\this happens wi
- developer_guidelines @devel
- Something(bool predicate) { // Nested type // This is ideally at the top of the meth... doSomethingMore(scopedInt); } // New line </code> As far as switches go, it must be indent... which they belong. They must always begin on the line //proceeding// the statement to which they corres... ropriate place, and the rest put on the following line. Be sure that multiline predicates are aligned s
- teleport @xg:class
- by the activator. | ===== Examples ===== Line Type { ID = 5020 Flags = player_cross ... gs2 = when_act | any Class = teleport Type = timed_off Count = -1 Target Ref = "lsref_line_tagged" No Flash = 1 No Sound = 1 Always Stomp = 1 } The line is activated when the player crosses it. On activ
- overview_of_resources_doomsday_1.x @modding
- jDoom/Some.md2 FILE002 Another.ded</code> Each line in //DD_DIREC// contains a lump/path pair. The pa... /Data/<Game>/Auto/assembly///. ====== Resource types ====== ===== Textures and flats ===== Norma... atch the palette of the game (B) = TGAs must be type 2 (uncompressed, unmapped RGB) <note>32-bit ima... , and will be replaced with transparent pixels. Examples: * To create a high-resolution texture for t
- build_stairs @xg:class
- alues are accepted. | ===== Examples ===== Line Type { ID = 5020 Flags = player_cross Flags2 = when_act | any Class = build_stairs Type = timed_off Count = 1; Target Ref = "lpref_line_tagged_ceilings"; Spread Texture = 1; Spr
- function_script @xg
- e used for a strobo effect. | | !| Chain event. A line type ID must immediately follow the exclamation point ... (at the beginning of the level or when the sector type is set) its offset will be modified depending on ... n the timer for the current one reaches zero. The type definition specifies the minimum and maximum numb... nctions' scale and offset can be specified in the type definition. Examples: ^ Function^ Meaning | | '
- reference @script
- ''. * A colon ('':'') always indicates a single-line compound that does not need to be closed: <code>d... 2(): return 'World'</code> * Objects are weakly typed: they may have one or more superclass objects th... provide common members, but otherwise there is no type safety or checking. Objects are called [[Record]]... walkthrough:basic_expressions,useheading=1> ==== Examples ==== These larger examples may be examined to ge