Fulltext results:
- reference @script
- ''. * A colon ('':'') always indicates a single-line compound that does not need to be closed: <code>d... provide common members, but otherwise there is no type safety or checking. Objects are called [[Record]]... walkthrough:basic_expressions,useheading=1> ==== Examples ==== These larger examples may be examined to get a better feel of what Doomsday Script is like in practic
- overview_of_resources_doomsday_1.x @modding
- jDoom/Some.md2 FILE002 Another.ded</code> Each line in //DD_DIREC// contains a lump/path pair. The pa... atch the palette of the game (B) = TGAs must be type 2 (uncompressed, unmapped RGB) <note>32-bit ima... , and will be replaced with transparent pixels. Examples: * To create a high-resolution texture for t... disable high-resolution textures use the command line option ''[[-nohightex]]''. The option ''[[-texdir
- sector_type @xg:class
- type]], or zero. | ===== Examples ===== Line Type { ID = 5071 Flags = player_use ... pe = 0 } When activated, all sectors whose tag is equal to that of the line being activated will have their sector type set to zero (removed).
- sector_light @xg:class
- color [0...255]. | ===== Examples ===== Line Type { ID = 5041 Flags = player_use Flags2 = when_act | any Class = sector_light Type = timed_off Count = -1 Time = 0.5 Act
- teleport @xg:class
- by the activator. | ===== Examples ===== Line Type { ID = 5020 Flags = player_cross ... gs2 = when_act | any Class = teleport Type = timed_off Count = -1 Target Ref = "lsref_line_tagged" No Flash = 1 No Sound = 1 Always Stomp = 1 } The line is activated when the player crosses it. On activ
- sector_type @ded
- e { ID = 5002; Comment = "Immediately trigger line type 6101"; Ticker chain = 6101; Ticker chain coun... event be will sent once, immediately, to the [[xg:line type]] 6101. ==== Water current ==== <code> Sector Type { ID = 5001; Comment = "Scroll along tag 9999... aterial will scroll, in the direction that sector line with the act tag 9999 is pointing. Material scrol
- line_type @xg
- ====== Line Type (XG, DED) ====== A //Line Type// defines the behavior of a [[modding:line|map line]], i.e., a wall in the m... when some other triggering condition occurs. Some examples of line classes include [[xg:class:plane_move|Move Plane]... ow to use line types. ===== Example ===== An XG Line Type definition begins like this: <code>Line Type {
- reference_guide @xg
- y in an interaction. ==== Examples ==== * [[line_type_examples|Line Type examples]] * [[sector_type_examples|Sector Type examples]] * [[colored_xg_sector_lighting_example|Sector light color examples]] * [[howto:combination_lock|How to create a c... k]] ==== Reference guides ==== * [[xg:class|Line classes]] * [[xg:sector_type|Sector types]]
- examples @xg
- ====== Line Type examples ====== ===== Restore sector light color & luminance ===== <code> Line Type { ID = 6101 Flags2 = when_deact | when_act ... gged. ===== Change wall material ===== <code> Line Type { ID = 5070 Flags = player_use Flags2 = ... d once. ===== Lower sector floor ===== <code> Line Type { ID = 5006 Comment = "Lower when Poss gone
- compiling_and_running_1.15_or_earlier_qmake @devel
- pecify all 3rd party SDK paths (e.g., FMOD, SDL). Examples have been provided in **config_user-example.pri**... IX in **config_user.pri** or on the qmake command line so the installed files are placed in a suitable l... b// directory inside the Doomsday source tree and type this command: python platform_release.py It w... detect the operating system and create a suitable type of build. The result will appear in the **distrib
- function_script @xg
- e used for a strobo effect. | | !| Chain event. A line type ID must immediately follow the exclamation point ... (at the beginning of the level or when the sector type is set) its offset will be modified depending on ... n the timer for the current one reaches zero. The type definition specifies the minimum and maximum numb... nctions' scale and offset can be specified in the type definition. Examples: ^ Function^ Meaning | | '
- developer_guidelines @devel
- Something(bool predicate) { // Nested type // This is ideally at the top of the meth... doSomethingMore(scopedInt); } // New line </code> As far as switches go, it must be indent... which they belong. They must always begin on the line //proceeding// the statement to which they corres... ropriate place, and the rest put on the following line. Be sure that multiline predicates are aligned s
- particle_generator_examples @modding
- wn Rnd = 0.3 Presim = 175 Stage { Type = line Tics = 30000 Color = { .6, .6, .6... Flags = stagetouch } Stage { Type = line Tics = 30 Color = { .6, .6, .6, 1... = 0.9 Resistance = 0.3 } Stage { Type = line Tics = 2 Color = { .6, .6, .6, 0}... 3; Color { 1 .4 .3 .5 }; }; Stage { Type = "pt_line"; Flags = "ptf_bright ptf_dietouch"; Tics
- episode @ded
- e defined. An XG [[xg:class:end_level|End Level]] line type, for example. In any case, the target map must st... === Syntax ===== {{page>episode_syntax}} ===== Examples ===== Doom's first episode, "Knee-Deep in the De
- line_teleport @xg:class
- ]) by the activator. | ===== Examples ===== Line Type { ID = 5020 Flags = player_cross Flags2 = when_act | any Class = line_teleport Type = timed_off Count = -1 Target Ref = "lref_index" Target Num = 123... Exit Side = 0 Always Stomp = 1 } The line is activated when the player crosses it. On activ