Fulltext results:
- map_object_reference @xg
- in fact, just about every time you create a new [[line_type|line]] or [[sector_type]] you will need to use at least one of them. Eve... an action on either itself, a [[sector]], another line or something else, a reference is needed. For example a switch that opens a door needs som... ]]| Meaning depends on the context (documented by line type). | | || ^ Floor plane || | [[.refs:lpref_my_floo... //to// [[plane]] references. They are used when [[line_type]]s need to reference one or more [[plane]]s in sp
- 2.3 @version
- net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, player, and thing prope... on to spawning things, one can now list things by type, check their state and flags, and perform state c... sequences can be redefined and new ones can be added via the [[script:module:audio#setAmbientSequence|... when firing at steep angles. * Fixed use of newline characters in Text definitions. * Fixed alpha-b
- reference @script
- t is not a compiled language and thus is not intended for high-performance or time-critical tasks. Game... ''. * A colon ('':'') always indicates a single-line compound that does not need to be closed: <code>d... provide common members, but otherwise there is no type safety or checking. Objects are called [[Record]]... script:module:defs#lookups|Accessing currently loaded DEDs via the Defs module]] * **Files:** * R
- thing @ded
- mp| Yes| Yes| Yes| The thing can use a teleporter line type even if something is standing on the destination ... or, so there isn't any need to use this flag in a ded (the flag is present to allow a standard HeXen line type to enable and disable thing(s) being "dormant" in... icolons must be used like this at the end of each line because the DED parser replaces whitespace around newlines with a single space. * The entire script is inside a DED string token, which means double quotes need to e
- model @assets
- as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". The thing type must be one of the thing types defined in the loaded game. ===== Models representing player weapons ... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo... ivalent to the thing's height as defined in the [[ded:Thing]] definition. ===== Materials ===== In
- 2.2 @version
- w.romerogames.ie/si6il|John Romero’s SIGIL]]. * Line type 98 had gone missing in Heretic. * No music in H... fixed, and a couple of minor new features were added (#@Issue_HTML~2353~@#). * Other minor fixes and
- overview_of_resources_doomsday_1.x @modding
- image, //.lmp// file). * Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[ht... fonts, background music and sound effects are loaded from WAD files. Doomsday has a mechanism that all... oad and use it automatically. Resources are divided into a number of classes. Each class has its own ... <game>/auto/// directory will be automatically loaded at startup. The data files are loaded in alphabet
- readme_macos @guide:2.2
- d to specify a response file whose contents are added to the command line. ; ''-file'' | ''-f'' : Specify one or more... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... ''--help'' : Prints a brief list of the command line options. ; ''-iwad'' : Specifies a directory
- doomsday @guide:2.2:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... ''--help'' : Prints a brief list of the command line options. ; ''-iwad'' : Specifies a directory
- readme_windows @guide:2.2
- d to specify a response file whose contents are added to the command line. ; ''-file'' | ''-f'' : Specify one or more... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... ''--help'' : Prints a brief list of the command line options. ; ''-iwad'' : Specifies a directory
- readme_macos @guide:2.3
- d to specify a response file whose contents are added to the command line. ; ''-file'' | ''-f'' : Specify one or more... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... ''--help'' : Prints a brief list of the command line options. ; ''-iwad'' : Specifies a directory
- doomsday @guide:2.3:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... ''--help'' : Prints a brief list of the command line options. ; ''-iwad'' : Specifies a directory
- readme_windows @guide:2.3
- d to specify a response file whose contents are added to the command line. ; ''-file'' | ''-f'' : Specify one or more... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... ''--help'' : Prints a brief list of the command line options. ; ''-iwad'' : Specifies a directory
- chains @xg
- . This can be achieved by //chaining// multiple [[line_type|line types]] together. There are no restrictions ... hained together. Note that the activator of each line type in the chain is that which triggered the initial ... after a given amount of time has passed. The door line type's activation chain would move the ceiling of the ... e^ Actioned | | Activation (Act.)| When a trigger line type is [[xg_line_activation|activated]]. | | Deactiva
- plane_move @xg:class
- 4 units| 140 units | ===== Example ===== Line Type { ID = 5006 Comment = "Lower when Pla... The line is triggered when the player crosses the line (Flags = player_cross). The line is active in any skill mode and any game type (Flags2 = any) and the line carries out it's action when active (Flags2 = when_act). When activated, the line begins moving the floor plane of its sector. The