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- dering. The material can also be changed from timeline scripts. You can use one texture image in multip... both cases, the material can be changed from timeline scripts: <code> render { pass "effects" { ... r pass parameters... } } animation { timeline "example" { # setting the main material ... ipt at 1.0 { material = "default" } } timeline "example2" { # setting a pass-specific ma
- scripting_with_stateanimator
- animator.ID, state animator.startTimeline("off") end end }</code> This will add... d:", animator.ID, state animator.startTimeline("off") end end</code> * The model asset's ''animation'' block can define named [[model#timelines|script timelines]]. These can be started when a model animation sequence starts, or separately using [