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1.9.0-beta6
52 Hits, Last modified: 8 years ago
|Beta 6 bug tracker]]. ===== Fixes ===== ==== Map format ==== * Support for packed sidedefs. Th... n subsectors/segs/sidedefs/linedefs read from the map data lumps are not assumed to be valid. Instead, ... here possible else output a warning and abort the map load attempt gracefully. * Infinite loop when ... ts. * Player's in-void status was not reset on map load. This led to HOM in the sky until the player
1.9.0-beta1...4
40 Hits, Last modified: 8 years ago
s) ===== Definitions ===== * [[decoration]]:Light:Flare texture is deprecated. Use "Flare map" instead ===== Input/Controllers ===== * cc... nitions ===== * [[light]]:Halo radius * [[light]]:Flare map: the flare map to use for this light's halo. Either a path and [... lt-in_flare_resource_number]] * [[decoration]]:Light:Flare map: same as above for light [[decoration]]s. * [[... tisample factor used when determining sector to [[light_grid]] mapping. Larger values increase accuracy at the expense of map load times. * [[light_range_compression]]: inc
detailed_list_of_changes_in_doomsday_version_1.11
21 Hits, Last modified: 8 years ago
concerned with id Tech 1 map hacks. * Bias [[:light_grid]] is now prepared JIT if enabled while a map is loaded. It is no longer necessary to restart the map/wait until the next map for changes to take effect. ===== Resources ===== * Removed the fixed u... fines GLSL shaders used in the UI framework. * Map geometry now modelled with meshes, a [[:half-edge
1.9.0-beta6.9
15 Hits, Last modified: 8 years ago
of the intermission and the beginning of a before map briefing. ===== Fixes ===== ==== Engine ==== ... p_id=74815&atid=542099 * "Barracks.wad dynamic light anomaly". http://sourceforge.net/tracker/?func=de... ring artefacts on the hanging vines in Plutonia2::MAP01 * "Dynamic lights on unpegged walls". http:/... to the clipper. This manifested the symptom "Auto map drawing lines the player can't see at map start u
detailed_list_of_changes_in_doomsday_version_1.9.9
12 Hits, Last modified: 8 years ago
” {{:sfbug|1070}} * Mobjs outside the playable map should not emit light. {{:sfbug|945}} * Logging of missing materials during map conversion. * Crash during engine reset when in a map with one or more glowing material. ===== Defini... menus ===== * HOM before an InFine script at map start. * Automap: Bug "Automap - secret line f
detailed_list_of_changes_in_doomsday_version_1.12
12 Hits, Last modified: 8 years ago
* Fatal error playing **Icarus: Alien Vanguard** MAP16, due to an oversight in the line-of-sight algor... images. * Fatal error playing **Eternal Doom** MAP10, due to mishandling of overlapped sectors in th... attributed sectors to BSP leafs around id Tech 1 map hacks (holes in the floor, incorrect lighting, ...). * **BSP Builder:** Failed partitioning a map with overlapped single-sided lines. ===== {{tag
detailed_list_of_changes_in_doomsday_version_1.10
11 Hits, Last modified: 8 years ago
emace spawning/repositioning. * Hexen: Missing map cluster ending intermissions (e.g., after Seven P... * Player's weapon disappears after completing a map and beginning another. * Kill, item, and secre... -op) intermission: the server was not sending the map's total kill, item and secret counts, which meant... etic: Server defaults to E1M1 ({{:var|server-game-map}} = 0). * Heretic: Activating the Wings of Wra
detailed_list_of_changes_in_doomsday_version_1.9.7
10 Hits, Last modified: 8 years ago
* Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... by 98b889e2] * automap: default zoom level at map start [now closer to vanilla Doom; not identical,... ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches, ... osition after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is
detailed_list_of_changes_in_doomsday_version_1.13
6 Hits, Last modified: 8 years ago
n}} ===== * Fatal error attempting to load a map containing lines with no sides * Reading an in... * Busy mode (e.g., during startup or loading a map) is now longer separate from the regular UI. Ther... rtex_array'' were removed. * Optimized dynamic light contact spreading, avoiding unnecessary memory al... or logging detailed information about the current map. * Support for sprites with 16 view angles, us
1.9.0-beta5
5 Hits, Last modified: 8 years ago
fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&... e glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on level load. ====... r smoother mouse movement. ==== Misc ==== * Map load times have been further reduced. * Re-imp... set) will NOT receive an automatically calculated light and halo. This does not affect manually defined,
2.2
3 Hits, Last modified: 6 years ago
ay update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered. * Compatibility improvements to better support [[http... ad gone missing in Heretic. * No music in Hexen Map 26. * Incorrect alignment for a wall’s lower te
detailed_list_of_changes_in_doomsday_version_1.14
3 Hits, Last modified: 8 years ago
native font rendering routines. Normal, bold, and light fonts are all now correctly drawn. ==== Console... enderer ==== * Vignette effect drawn while no map is loaded. * Model particles were not affected... d|inspectmap}} output with more information about map state and configuration ==== Shell ==== * W
1.8.5
2 Hits, Last modified: 8 years ago
8.5~@# ===== Fixes ===== * fixed: [[dynamic_light]] clipping in the case where lights are in the sa... in relation to Doomsday [[base_path]] (e.g. Shiny map = "Data/LightMaps/Shine") ==== Win32 ==== *

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