Fulltext results:
- model
- reflection parameters. The color of the reflected light is multiplied by the specular map RGB. The sharpness of the reflection is determine... | Path of the RGBA image that contains additional light on the surface. This is simply added to the pixel colors after ambient, diffuse, and specular light is calculated. | Example: <code> asset model.t... pecified in the file; the model asset's job is to map the game object's animation sequences to correspo
- shader
- ion | | ''uMapTime''| float | Time in the current map, in seconds since the map was started. Does not increase while the game is paused. | | ''uProjectionMa... ation-only matrix for orienting a reflection cube map around the model. | | ''uEyePos'' | vec3 | Model ... position. | | ''uAmbientLight'' | vec3 | Ambient light intensity (RGB). | | ''uLightDirs'' | vec3[4] | M