Fulltext results:
- overview_of_resources_doomsday_1.x
- resources in the //Patches// directory. ===== Light maps ===== Light maps are monochrome images that can be used with dynamic lights. The dimensions of a light map must be powers of two, for example 256 x 256. If ... values of the image. Example: If you assign the light map "Round" to a light source, images with that file
- gl2_model_renderer
- ar reflection color and sharpness * Emission map: additional light not affected by external light sources * Providing the diffuse color map is required, other maps are optional (a default map will be used if one is not specified). * Up to four light sources per
- automatic_file_mapping_in_pk3
- ====== Automatic file mapping in PK3 ====== Doomsday's [[:pk3]] reader supports several "shortcuts" th... irectory stucture]] within a PK3. These automatic mappings allow for easy use of Doomsday's folder stru... s with the following extensions are automatically mapped to //data\<gamecomponent>\auto\// * [[:pk3... 0-beta1}} [[:ded]] definitions are automatically mapped to //defs\<gamecomponent>\auto\// **Note**: A
- resource_uris
- === * Defs * Flats * Fonts * Graphics * Lightmaps * Maps * Models * Music * Packages * Patches *... ces ===== * Details * Flaremaps * Flats * Lightmaps * Masks * ModelReflectionSkins * ModelS
- sector
- ====== Map sector ====== A //sector// is a group of one or more [[line]]s and two or more [[plane]]s (plus various other property values such as //lightlevel//). The [[floor]] and [[ceiling]] planes are mandatory. [[Map]]s are composed of //sectors//. ===== See also
- addon_bundle
- ish ( version: 6.01 summary: Amazing DOOM maps that blow the bloody doors off! contact: htt... deone.pk3**: episodeone.pk3 / | info | lights.ded | main.ded | particles.ded | weapon