• skip to content

Doomsday Manual

User Tools

  • Admin
  • Log In

Site Tools

  • Recent Changes
  • Media Manager
  • Sitemap
Trace: • running_a_server

light_map

Search

You can find the results of your search below.

Starts with
  • Exact match
  • Starts with
  • Ends with
  • Contains
@guide
  • Any namespace
  • guide:2.0 (3)
  • guide:2.1 (3)
  • guide:2.2 (3)
  • guide:2.3 (3)
Any time
  • Any time
  • Past week
  • Past month
  • Past year
Sort by hits
  • Sort by hits
  • Sort by last modified

Fulltext results:

readme_macos @guide:2.0
20 Hits, Last modified: 8 years ago
, [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces *
readme_windows @guide:2.0
20 Hits, Last modified: 8 years ago
, [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces *
doomsday @guide:2.0:man
20 Hits, Last modified: 8 years ago
''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
readme_macos @guide:2.1
19 Hits, Last modified: 7 years ago
, [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces *
readme_windows @guide:2.1
19 Hits, Last modified: 7 years ago
, [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... * 3D models for world objects (with per-vertex lighting and multiple light sources), [[skies]], [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces *
doomsday @guide:2.1:man
19 Hits, Last modified: 7 years ago
''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
readme_macos @guide:2.2
17 Hits, Last modified: 6 years ago
, [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure
readme_windows @guide:2.2
17 Hits, Last modified: 6 years ago
, [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure
readme_macos @guide:2.3
17 Hits, Last modified: 6 years ago
, [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure
readme_windows @guide:2.3
17 Hits, Last modified: 6 years ago
, [[vignette]], and [[fog]] effects * [[Dynamic lights]] with [[halos]] and [[lens flares]] * Dynamic... [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail texturing]], shine ... ts * Plain text [[definitions]] for things like map objects, finale animations, and episode structure
doomsday @guide:2.2:man
17 Hits, Last modified: 6 years ago
''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
doomsday @guide:2.3:man
17 Hits, Last modified: 6 years ago
''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair of numbers (episode and map), or the map identifier (e.g., "MAP12"). ; ''-width'' | '
bindings_1.8.6_and_1.9_betas
3 Hits, Last modified: 13 years ago
create an event binding which creates a new bias light source when you press F5 you would use the follow... This means that pressing F5 to create a new bias light source will ONLY work when the "biaseditor" bindi... f the game creates a binding class for an in-game map (such as the automap in jDoom) it follows that th
troubleshooting
3 Hits, Last modified: 4 years ago
e slowdown go away if you don't use add-ons? Some maps have tons of objects or light decorations so rendering these might get expensiv

Page Tools

  • Show page
  • Old revisions
  • Backlinks
  • Rename Page
  • Back to top
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki
  • Doomsday Engine
  • 2.3 ⇣
  • Builds
  • Add-ons
  • Manual
  • ·
  • Forums
  • Support
  • Bug Tracker
  • Blog