Fulltext results:
- use_deds_in_doom_builder
- 's]] script editor to include a [[ded]] with your map.// There are various different ways that [[ded]]... and [[xg]] definitions can be included with your map. You can either supply them seperately in a mywad... mBuilder to include your DED with your [[j_doom]] map. This is achieved by including your DED into a sp... already created a one level [[wad]], saved in the MAP01 slot. It's a simple square room with a couple o
- use_hires_textures_in_your_map
- image to the DOOM palette (a predefined 256 color map or palette—some PWAD utilities will do this for... ]]. * [[doom_builder]] - Used to edit/create a map which uses high resolution textures. * [[paint... ode, simply click once on the texture1 lump), highlight the TUT_01 entry and then from the File Menu, cho... le) my hi-res PNG file and make it a 256 color bitmap that uses the DOOM palette. It might not look pre