Fulltext results:
- 1.9.0-beta6
- ed to address network game issues only. Some highlights: * Redesigned, more powerful control binding... engine. Existing BSP and gl node data present in maps is now ignored, we opt to always build our own. ... |Beta 6 bug tracker]]. ===== Fixes ===== ==== Map format ==== * Support for packed sidedefs. Th... ef limit and at the same time, reduce the size of maps. Both DOOM2:Plutonia and DOOM2:TNT are once agai
- 1.9.0-beta1...4
- e obvious shortcomings in this release: * Per-map initialization of the bias lighting is extremely slow. Its performance will be imp... s) ===== Definitions ===== * [[decoration]]:Light:Flare texture is deprecated. Use "Flare map" instead ===== Input/Controllers ===== * cc... nitions ===== * [[light]]:Halo radius * [[light]]:Flare map: the flare map to use for this light's halo. Either a path and [... lt-in_flare_resource_number]] * [[decoration]]:Light:Flare map: same as above for light [[decoration]]s. * [[
- detailed_list_of_changes_in_doomsday_version_1.9.7
- lient * player thing angle not updating in automap * [367] regression: missing/hidden automap [scale initialization issue] * Hexen: pottery explode... * -file arguments interpreted too late * -vdmap'd paths do not populate into resource namespaces ... * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar
- 1.9.0-beta6.9
- of the intermission and the beginning of a before map briefing. ===== Fixes ===== ==== Engine ==== ... p_id=74815&atid=542099 * "Barracks.wad dynamic light anomaly". http://sourceforge.net/tracker/?func=de... ring artefacts on the hanging vines in Plutonia2::MAP01 * "Dynamic lights on unpegged walls". http://sourceforge.net/tracker/index.php?func=detail&aid=2851
- detailed_list_of_changes_in_doomsday_version_1.11
- ]] is no longer concerned with rendering and uses lightweight variants of all core map data elements. * Incremented network protocol ... concerned with id Tech 1 map hacks. * Bias [[:light_grid]] is now prepared JIT if enabled while a map is loaded. It is no longer necessary to restart the map/wait until the next map for changes to take effect. ===== Resources ===== * Removed the fixed u
- 1.15
- e_HTML~2015-06-05,1.15.0,build1616~@# ===== Highlights ===== {{ file:custom_episode.jpg?320x0}} **Cust... rely new episodes and modifying the originals. **MAPINFO support.** [[modding:Hexen MAPINFO]] definitions are now supported in Doom and Heretic, as well as... en. Note that presently only the Hexen dialect of MAPINFO is supported (ZDoom uses it's own MAPINFO dia
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ” {{:sfbug|1070}} * Mobjs outside the playable map should not emit light. {{:sfbug|945}} * Logging of missing materials during map conversion. * Crash during engine reset when in a map with one or more glowing material. ===== Defini... menus ===== * HOM before an InFine script at map start. * Automap: Bug "Automap - secret line f
- detailed_list_of_changes_in_doomsday_version_1.12
- attributed sectors to BSP leafs around id Tech 1 map hacks (holes in the floor, incorrect lighting, ...). * **BSP Builder:** Failed partitioni... BSP leaf clustering for the support of id Tech 1 map hacks. Revised map geometry generation and dynamic lighting to work at cluster level using the half-edge data structure. * Added sector plane mapping and separate physical/visual planes for clusters. Used in the support of id Tech 1 map hacks. * Batched surface redecoration by mater
- 1.9.0-beta6.8
- etail&aid=2897918&group_id=74815&atid=542099 * Map name strings from Plutonia and TNT could not be c... being spawned at the ceiling height. * "Blank map titles no longer blank". http://sourceforge.net/t... etail&aid=2871890&group_id=74815&atid=542099 * Map title and author info printed in the console upon entering a new map incorrect. * "-warp and -nomonsters". http://s
- 1.9.0-beta6.3
- ure interface for model skins, model shiny skins, lightmaps and custom flare textures. * Optimize: Adopte... checks (using the [[bsp]] rather than the [[blockmap]]). * Ensure shiny textures are uploaded with ... , use the default "zeroth" texture instead. * Slight visual adjustment for busy indicator. The dashed ... * Use the standard ASCII codepage for fonts, remapping the existing character patches at start up.
- detailed_list_of_changes_in_doomsday_version_1.10
- emace spawning/repositioning. * Hexen: Missing map cluster ending intermissions (e.g., after Seven P... * Player's weapon disappears after completing a map and beginning another. * Kill, item, and secre... -op) intermission: the server was not sending the map's total kill, item and secret counts, which meant... etic: Server defaults to E1M1 ({{:var|server-game-map}} = 0). * Heretic: Activating the Wings of Wra
- 1.11
- ke changes also in the user-facing parts. The highlight of this release is the introduction of a complete... elect a game to play in [[ring_zero]]. The [[roadmap|road to version 2.0]] is still long, but this rel... rer this release also features a revised internal map representation, modelled with a [[half-edge_map_data_structure]] and geometry meshes. This new model c
- detailed_list_of_changes_in_doomsday_version_1.13
- * Links to deceased mobjs retained in the Blockmap resulting in various visual glitches. * Tiny m... n}} ===== * Fatal error attempting to load a map containing lines with no sides * Reading an in... ges. * Non-functional "texreset raw". * Automap: Missing glow on some key activated switch lines.... tch texture variants when precaching composite bitmap fonts. * Respect material groupings when cachi
- 1.12
- n [[version:1.11]]: new UI framework and internal map data improvements. The old [[guide:control panel]... being added to the [[guide:task bar]]. ==== Highlights ==== {{ file:map_hack_selfreferencing.png?350x0}} **id Tech 1 map hacks support.** Several types of map hacks are now s
- 1.9.0-beta5
- ) * Segmentation violation: in Doomsday (Decor lights on surfaces with HOM fixes), while playing jDoom with PWAD Icarus.WAD (MAP01). (http://sourceforge.net/tracker/?func=detail&... e glows not affecting models. * [[rend-ambient-light]]: [[cvar]] was being reset on level load. ====... r smoother mouse movement. ==== Misc ==== * Map load times have been further reduced. * Re-imp... ed full-bright. * [[state]] flag "statef_noautolight": if set, a [[mobj]] in this state (that also has