Fulltext results:
- overview_of_resources_doomsday_1.x
- | Graphics for menus, fonts and sprite frames | | LightMaps| Textures for dynamic lights | | Music| Backgrou... resources in the //Patches// directory. ===== Light maps ===== Light maps are monochrome images that can be used with dynamic lights. The dimensions of a light map must be powers of two, for example 256 x 256. If
- gl2_model_renderer
- ar reflection color and sharpness * Emission map: additional light not affected by external light sources * Providing the diffuse color map is required, other maps are optional (a default map will be used if one is not specified). * Up to four light sources per
- automatic_file_mapping_in_pk3
- amed //textures///. * flats/ * fonts/ * lightmaps/ * models/ (1.9.7+) * music/ * patches/... +) * textures/ ===== Manual "Auto" directory mapping ===== It is also possible to request the mapping of entire directories manually by adding a spec
- resource_uris
- === * Defs * Flats * Fonts * Graphics * Lightmaps * Maps * Models * Music * Packages * Patches *... === Texture namespaces ===== * Details * Flaremaps * Flats * Lightmaps * Masks * ModelReflectionSkins * ModelSkins * Patches * Reflections * Sprites * Syst
- addon_bundle
- metadata in the Help Panel, when the addon is highlighted in the Addons tab.}} <code>contents/</code> (r... ish ( version: 6.01 summary: Amazing DOOM maps that blow the bloody doors off! contact: htt... deone.pk3**: episodeone.pk3 / | info | lights.ded | main.ded | particles.ded | weapon
- sector
- ====== Map sector ====== A //sector// is a group of one or more [[line]]s and two or more [[plane]]s (plus various other property values such as //lightlevel//). The [[floor]] and [[ceiling]] planes are mandatory. [[Map]]s are composed of //sectors//. ===== See also