Fulltext results:
- state
- ====== State (DED) ====== ===== Syntax ===== <Copy> State { ID = ""; Flags = flaga | fl... t | Disable use of any automatically calculated [[light]] and [[halo]]. | ==== Sprite ==== Name of the
- sector_type
- ====== Sector Type (DED, XG) ====== A //Sector Type// definition specifies the properties of a gener... description of function expressions. === Ambient light functions === Set the intensity of the ambient light or color to the value of the function expression. Ambient light functions support random evaluation intervals. Fo
- syntax
- ====== DED syntax ====== This page describes the common syntax elements of the [[ded]] (Doomsday Engine Definition) language. ===== Directives ===== Directives instruct the DED [[http://en.wikipedia.org/w/index.php?title=Parse... | | [[include|Include]]| Include the specified //.DED// file. | | [[include|IncludeIf]]| Include the sp
- flags_reference
- ====== DED flags reference ====== This page is a complete listing of all Doomsday flags usable in DED definitions. Note that Doomsday Engine plugins (... their own purposes, which are also accessible via DED. Consult the documentation of the plugin for furt... ==== (Value = 0x100) Halos are disabled for this light. ==== dontturnhalo ==== (Value = 0x200) (NEW I
- sky
- ====== Sky (DED, 1.9.7 →) ====== ===== Syntax ===== <Copy> Sky { ID = ""; Flags = fla... ght = 0.666667; Horizon offset = 0.0; Light color { 1.0 1.0 1.0 }; Layer 1/2 ... egative angles move the horizon downwards. ==== Light color ==== RGB color. Outdoor areas will be tint
- light
- ====== Light (DED) ====== A //Light// definition is used to attach a light and/or halo to a [[sprite]]'s [[st... state|State]] definitions can be found in Objects.ded so if you want to add a light to a [[modding:state|State]] that is not fullbrig... e [[modding:state|State]] definition from Objects.ded, add it to your own ded and add 32768 to the frame number. <note>The engine calculates the properties
- reflection
- ====== Reflection (DED) ====== Any surface (flats or walls) can be rendered with [[shiny surface]] pro... # One of the bm_* flags defined in Flags.ded. By default # reflections use additive ... # By default the shiny effect uses sector light as the basic color # of the effect. The ... es (0..1) can be used to # set a minimum light level for the effect so it'll show up even
- decoration
- ====== Decoration (DED) ====== Light decorations for surfaces. You can define multiple Decorations for the same texture/flat,... at [[Material]] definitions can be used to define light decorations, as well. ===== Syntax ===== ... ion can be used with external resources. Light { # Each decoration can specify up
- altering_and_copying_definitions
- Apply a weak green glow to Doom's nukage barrel. Light { State = "BAR1"; Flags = nohalo; Color { .... definition and add a subtle flicker effect. Copy Light { State = "BAR2"; Size = 0.22; } </code> ==... onditional expression can be used to instruct the DED parser to only apply the modification if the expr