Fulltext results:
- overview_of_resources_doomsday_1.x
- image, //.lmp// file). * Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[ht... fonts, background music and sound effects are loaded from WAD files. Doomsday has a mechanism that all... oad and use it automatically. Resources are divided into a number of classes. Each class has its own ... | Graphics for menus, fonts and sprite frames | | LightMaps| Textures for dynamic lights | | Music| Backg
- graphic_patch
- tch resources are not precached, which may cause slight delays when the patches are first loaded. ===== Where can I get Patch replacement graphi
- automatic_file_mapping_in_pk3
- [:wad]] * [[:deh]] {{:veradd|1.9.0-beta1}} [[:ded]] definitions are automatically mapped to //defs\... pk3" and "b.pk3" each containing the root file "myded.ded" only the [[:load_order|last loaded]] definition file will be read (the //later// file overrides the e
- addon_bundle
- deone.pk3**: episodeone.pk3 / | info | lights.ded | main.ded | particles.ded | weapons.ded | weapons.wad | ... That is it. You now have a compatible add-on. {{note|Mod
- gl2_model_renderer
- a [[assets:model|model asset]] is present in a loaded [[fs:package]], the model renderer loads the 3D model data into memory and, when the model is needed for drawing, prepares the needed OpenGL resources for drawing the model. The renderer can use 3D mode... ==== Version 1.15 ==== * Model files are loaded using the [[http://assimp.sourceforge.net|Open As
- tips_for_model_authors
- Version 1.x: MD2 models ====== * The recommended triangle count for monsters is 500-800. Use more ... n be lots of them with no problems. Remember that lighting usually smooths out a model quite nicely. *