Fulltext results:
- create_a_light_thing
- do is create our new DED file. * Create a new DED file called LightThing.ded Now open LightThing.ded in your favorite text editor (I will be using notepad). I always like to includ... ace a few of them in our level. * *Save* your LightThing.ded * *Close* your text editor. ===== STEP 4: Pl... All you need to do now is load Doomsday with our LightThing.wad and LightThing.ded. As you'll be able to tell, this basic light can
- use_deds_in_doom_builder
- .com|DoomBuilder's]] script editor to include a [[ded]] with your map.// There are various different ways that [[ded]] and [[xg]] definitions can be included with your map. You can either supply them seperately in a mywad.ded (pure text file editable in any text editor), emb
- use_hires_textures_in_your_map
- to use a texture with an alpha channel on a two-sided [[linedef]]. It is recommended to use PNG files whenever possible for the added flexibility of utilizing 24 bit when an alpha channel... osite// graphic (texture) that you see on the [[sidedef]]s (walls) in the game. All patches must be cre
- customize_lens_flares
- fig 0 tex -1. Add these lines in Defs\jDoom\User.ded if you want to make the health bonuses a bit brighter: (if User.ded doesn't exist, just create a new file) <code>Light { State = "BON1"; Size = 0.7; } Copy Light { State = "BON1A"; } Copy Light { State = "BON1B"; } Copy Lig